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JUkyu_taアケコンTw
Ranked MR · Juri
130 local · 0 imported · 130 on chart · 300 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 12, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | kyu_taアケコンTw | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 1.9% | 19.5% | -17.7% | |
| Drive Arts | 9.1% | 19.4% | -10.3% | |
| SA3 | 44.4% | 34.8% | +9.6% | |
| Drive Guard | 19.9% | 13.4% | +6.5% | |
| CA | 14.8% | 8.9% | +5.9% | |
| Drive Rush (parry) | 11.7% | 7.1% | +4.6% | |
| Corner pressure | 9.90 | 12.24 | -2.34 | |
| SA1 | 38.9% | 36.7% | +2.1% | |
| Time cornered | 10.00 | 9.20 | +0.80 | |
| Drive Parry | 2.80 | 2.07 | +0.73 | |
| Drive Rush (cancel) | 32.5% | 31.9% | +0.7% | |
| Drive Impact gauge | 1.7% | 2.0% | -0.3% | |
| Drive Impact | 0.10 | 0.27 | -0.17 | |
| Throw techs | 0.30 | 0.46 | -0.16 | |
| Throws | 2.80 | 2.65 | +0.15 | |
| Perfect Parry | 0.50 | 0.64 | -0.14 | |
| Punish Counters landed | 0.00 | 0.13 | -0.13 | |
| Drive Reversal | 0.30 | 0.20 | +0.10 | |
| Got Punish Countered | 0.00 | 0.09 | -0.09 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Got thrown | 2.20 | 2.13 | +0.07 | |
| Throw parries | 0.30 | 0.26 | +0.04 | |
| Got stunned | 0.00 | 0.04 | -0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0.2 · reference 0.4
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.2 · reference 0.4
- Got thrown: profile 2.4 · reference 2.07
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.11
- Got Punish Countered: profile 0.1 · reference 0.08
Give each meter spend a purpose
SA2: profile 0% · reference 15.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 0% · reference 15.8%
- Drive Arts: profile 9.4% · reference 21.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Parry: profile 3.6 · reference 2.01
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 3.6 · reference 2.01
- Drive Reversal: profile 0.6 · reference 0.17
Adapt to the visible gauge
Drive Guard: profile 23.7% · reference 13.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Guard: profile 23.7% · reference 13.5%
- SA3: profile 58.5% · reference 34.6%
Build pressure without overextending
Corner pressure: profile 10.1 · reference 12
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 10.1 · reference 12
- Time cornered: profile 9.5 · reference 9.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

