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JUメシキヤ族
Ranked MR · Juri
50 local · 0 imported · 50 on chart · 50 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 12, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | メシキヤ族 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 75.0% | 34.8% | +40.2% | |
| SA1 | 0.0% | 36.7% | -36.7% | |
| SA2 | 0.0% | 19.5% | -19.5% | |
| CA | 25.0% | 8.9% | +16.1% | |
| Drive Arts | 33.4% | 19.4% | +14.0% | |
| Corner pressure | 7.80 | 12.24 | -4.44 | |
| Drive Guard | 9.1% | 13.4% | -4.3% | |
| Drive Rush (parry) | 5.7% | 7.1% | -1.4% | |
| Drive Rush (cancel) | 33.2% | 31.9% | +1.3% | |
| Time cornered | 10.30 | 9.20 | +1.10 | |
| Drive Parry | 1.30 | 2.07 | -0.77 | |
| Perfect Parry | 0.10 | 0.64 | -0.54 | |
| Drive Impact gauge | 1.6% | 2.0% | -0.4% | |
| Throw techs | 0.20 | 0.46 | -0.26 | |
| Got thrown | 1.90 | 2.13 | -0.23 | |
| Drive Reversal | 0.00 | 0.20 | -0.20 | |
| Throws | 2.80 | 2.65 | +0.15 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Give each meter spend a purpose
SA2: profile 0% · reference 15.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 0% · reference 15.8%
- SA1: profile 12.1% · reference 39.6%
- SA3: profile 75.8% · reference 34.6%
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.24
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.24
- Drive Impact gauge: profile 1.6% · reference 1.8%
Review defensive decisions
Drive Parry: profile 1.4 · reference 2.01
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.4 · reference 2.01
- Perfect Parry: profile 0.1 · reference 0.64
- Drive Reversal: profile 0 · reference 0.17
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 811 wins in 1,701 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 811 wins in 1,701 games
- vs Yasmine: 57 wins in 185 games
- vs Ryu: 66 wins in 159 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

