Juri
Updated 59 minutes agoCrossPlatformCrossPlatformJapanJapanClub · xxxxxxM100%

ビッパ団幹部 デカハンマー

Let's Do This
Rank 36MR 1,602#90,673
Last 108–2+44Last 2014–6+60
Winrate
53%
111W · 99L · 210 stored
Ranked matches
210
selected mode
Wins
111
Ranked
Losses
99
Ranked
Peak MR
1,602
Juri

Ranked MR · Juri

210 local · 0 imported · 210 on chart · 316 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
ビッパ団幹部 デカハンマー · Juri
Ken
Opponent · Kenhelsinki

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
ビッパ団幹部 デカハンマー’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habitビッパ団幹部 デカハンマーLegendsDifference LessLegendsMore
SA355.4%34.8%+20.5%
SA20.0%19.5%-19.5%
SA125.0%36.7%-11.7%
CA19.6%8.9%+10.7%
Drive Guard17.4%13.4%+4.0%
Drive Impact gauge5.9%2.0%+3.9%
Drive Rush (cancel)28.7%31.9%-3.2%
Drive Rush (parry)9.8%7.1%+2.6%
Time cornered6.609.20-2.60
Drive Arts17.4%19.4%-2.0%
Got thrown3.502.13+1.37
Corner pressure13.3012.24+1.06
Drive Parry3.002.07+0.93
Throws3.002.65+0.35
Throw techs0.800.46+0.34
Perfect Parry0.400.64-0.24
Drive Impact0.500.27+0.23
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.13+0.17
Throw parries0.100.26-0.16
Got Punish Countered0.200.09+0.11
Got stunned0.000.04-0.04
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.24
    • Drive Impact gauge: profile 5.5% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Give each meter spend a purpose

    SA2: profile 1.5% · reference 15.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 1.5% · reference 15.8%
    • CA: profile 26.9% · reference 9.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.24
    • Drive Impact gauge: profile 5.5% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Perfect Parry: profile 0.2 · reference 0.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.64
    • Drive Parry: profile 2 · reference 2.01
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage