A.K.I.
Updated 5 days agoSteamSteamJapanJapanC100%

犬起きたら一抜けゴメン

Turn Up the Hype!
Rank 36MR 1,506#224,294
Last 107–3+27Last 209–11-24
Winrate
50%
72W · 73L · 145 stored
Ranked matches
145
selected mode
Wins
72
Ranked
Losses
73
Ranked
Peak MR
1,550
A.K.I.

Ranked MR · A.K.I.

145 local · 0 imported · 145 on chart · 145 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
犬起きたら一抜けゴメン · A.K.I.
Luke
Opponent · Lukeたけんちょ

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
犬起きたら一抜けゴメン’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
Habit犬起きたら一抜けゴメンLegendsDifference LessLegendsMore
Drive Rush (cancel)2.9%23.3%-20.5%
Drive Arts27.7%21.0%+6.6%
CA13.8%9.6%+4.2%
Drive Guard21.1%17.0%+4.1%
SA134.5%37.8%-3.4%
Drive Rush (parry)13.6%11.0%+2.6%
Time cornered7.609.83-2.23
Corner pressure9.2011.29-2.09
SA328.7%30.6%-1.8%
SA223.0%22.0%+1.0%
Drive Impact gauge2.7%1.8%+0.9%
Throws1.602.34-0.74
Drive Parry2.301.93+0.37
Got thrown2.602.30+0.30
Drive Reversal0.700.40+0.30
Perfect Parry0.300.60-0.30
Got Punish Countered0.200.11+0.09
Punish Counters landed0.200.12+0.08
Drive Impact0.300.24+0.06
Got stunned0.000.04-0.04
Throw techs0.500.52-0.02
Throw parries0.200.22-0.02
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.8 · reference 0.4

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.4
    • Drive Parry: profile 1.9 · reference 1.77
    • Perfect Parry: profile 0.3 · reference 0.54
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.2 · reference 0.1
  3. Review close-range choices

    Throws: profile 1.7 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.31
    • Throw techs: profile 0.5 · reference 0.53
    • Got thrown: profile 2.3 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 9 wins in 21 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 9 wins in 21 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 52 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 52 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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