Kimberly
Updated 11 hours agoSteamSteamJapanJapanClub · NeverMindC100%

ねがくらくん

Let's Do This
Rank 36MR 1,471#403,788
Last 106–4+10Last 2010–10-6
Winrate
46%
45W · 52L · 97 stored
Ranked matches
97
selected mode
Wins
45
Ranked
Losses
52
Ranked
Peak MR
1,531
Kimberly

Ranked MR · Kimberly

97 local · 79 imported · 100 on chart · 121 battles stored

Latest game

DefeatRanked

Replay not requested
Kimberly
ねがくらくん · Kimberly
Cammy
Opponent · Cammy天空之神

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
ねがくらくん’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitねがくらくんLegendsDifference LessLegendsMore
SA367.0%38.5%+28.4%
SA21.9%19.2%-17.4%
SA120.8%34.0%-13.3%
Drive Arts10.9%22.3%-11.4%
Drive Rush (cancel)37.1%29.7%+7.4%
Drive Impact gauge8.9%2.2%+6.7%
Drive Guard9.0%12.9%-3.8%
Corner pressure12.7015.07-2.37
CA10.4%8.2%+2.2%
Throws5.003.44+1.56
Drive Rush (parry)6.1%7.5%-1.5%
Time cornered7.808.89-1.09
Drive Parry0.801.54-0.74
Perfect Parry0.000.44-0.44
Drive Impact0.700.27+0.43
Drive Reversal0.000.36-0.36
Throw techs0.700.38+0.32
Punish Counters landed0.400.13+0.27
Got Punish Countered0.300.10+0.20
Got stunned0.100.03+0.07
Got thrown2.202.14+0.06
Throw parries0.300.36-0.06
Stuns landed0.100.14-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.13
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Review close-range choices

    Throws: profile 5 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 5 · reference 3.44
    • Throw techs: profile 0.7 · reference 0.38
    • Got thrown: profile 2.2 · reference 2.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 23 wins in 41 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 23 wins in 41 games
    • vs Ken: 23 wins in 33 games
    • vs A.K.I.: 11 wins in 13 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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