Latest game
KIboc1703
Ranked MR · Kimberly
129 local · 0 imported · 129 on chart · 147 battles stored
Playstyle reference
Habits vs top 30 Kimberly
Benchmark refreshed Sep 3, 2026, 4:17 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | boc1703 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 20.5% | 34.0% | -13.5% | |
| SA3 | 46.6% | 38.5% | +8.0% | |
| CA | 15.1% | 8.2% | +6.9% | |
| Drive Arts | 16.7% | 22.3% | -5.5% | |
| Drive Rush (cancel) | 34.3% | 29.7% | +4.5% | |
| Drive Rush (parry) | 4.6% | 7.5% | -2.9% | |
| Time cornered | 11.50 | 8.89 | +2.61 | |
| Drive Guard | 10.9% | 12.9% | -2.0% | |
| Throws | 5.30 | 3.44 | +1.86 | |
| SA2 | 17.8% | 19.2% | -1.4% | |
| Corner pressure | 16.40 | 15.07 | +1.33 | |
| Got thrown | 2.70 | 2.14 | +0.56 | |
| Drive Parry | 2.00 | 1.54 | +0.46 | |
| Drive Reversal | 0.70 | 0.36 | +0.34 | |
| Perfect Parry | 0.20 | 0.44 | -0.24 | |
| Drive Impact gauge | 2.0% | 2.2% | -0.2% | |
| Throw techs | 0.20 | 0.38 | -0.18 | |
| Throw parries | 0.50 | 0.36 | +0.14 | |
| Punish Counters landed | 0.00 | 0.13 | -0.13 | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Stuns landed | 0.20 | 0.14 | +0.06 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Kimberly · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.27
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.27
- Drive Impact gauge: profile 1.7% · reference 2.2%
Review defensive decisions
Perfect Parry: profile 0.3 · reference 0.44
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.3 · reference 0.44
- Drive Parry: profile 1.6 · reference 1.54
- Drive Reversal: profile 0.6 · reference 0.36
Study a recurring matchup situation
vs Ingrid: 6 wins in 16 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Ingrid: 6 wins in 16 games
- vs Terry: 14 wins in 26 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.6 · reference 0.36
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.6 · reference 0.36
Test the close-range pattern
Throws: profile 4.8 · reference 3.44
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 4.8 · reference 3.44
- Got thrown: profile 2.6 · reference 2.14
Use matchup records as scouting leads
vs Ingrid: 6 wins in 16 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Ingrid: 6 wins in 16 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

