A.K.I.
Updated 1 week agoCrossPlatformCrossPlatformOtherOtherClub · LevelUpThursdayC100%

ハピマス

Blossoming Poison
Rank 36MR 1,536#150,993
Last 105–5+3Last 2010–10+2
Winrate
38%
11W · 18L · 29 stored
Ranked matches
29
selected mode
Wins
11
Ranked
Losses
18
Ranked
Peak MR
1,573
A.K.I.

Ranked MR · A.K.I.

29 local · 0 imported · 29 on chart · 29 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
ハピマス · Ingrid
Ryu
Opponent · Ryuyui.

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
ハピマス’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitハピマスLegendsDifference LessLegendsMore
SA12.6%37.8%-35.2%
SA360.5%30.6%+29.9%
Drive Rush (cancel)10.7%23.3%-12.6%
CA21.1%9.6%+11.4%
Drive Arts13.2%21.0%-7.8%
SA215.8%22.0%-6.2%
Drive Guard21.5%17.0%+4.5%
Corner pressure6.9011.29-4.39
Time cornered11.809.83+1.97
Got thrown3.202.30+0.90
Drive Parry2.801.93+0.87
Drive Reversal1.100.40+0.70
Drive Rush (parry)11.5%11.0%+0.5%
Throws2.602.34+0.26
Throw techs0.300.52-0.22
Got Punish Countered0.300.11+0.19
Drive Impact gauge1.9%1.8%+0.2%
Perfect Parry0.500.60-0.10
Punish Counters landed0.200.12+0.08
Stuns landed0.000.08-0.08
Drive Impact0.200.24-0.04
Got stunned0.000.04-0.04
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Give each meter spend a purpose

    SA3: profile 60.5% · reference 31.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 60.5% · reference 31.9%
    • CA: profile 21.1% · reference 9.4%
    • SA1: profile 2.6% · reference 38.2%
  3. Trace how you lose or gain space

    Corner pressure: profile 6.9 · reference 12.18

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.9 · reference 12.18
    • Time cornered: profile 11.8 · reference 9.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 27 wins in 38 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 27 wins in 38 games
    • vs Jamie: 33 wins in 38 games
    • vs Yasmine: 31 wins in 53 games
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.77
    • Drive Reversal: profile 1.1 · reference 0.4

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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