Chun-Li
Updated 5 hours agoSteamSteamOtherOtherClub · KungFuAcademyC100%

あらやしき

NEW GENERATION
Rank 36MR 1,604#84,326
Last 106–4+21Last 2013–7+47
Winrate
53%
47W · 41L · 88 stored
Ranked matches
88
selected mode
Wins
47
Ranked
Losses
41
Ranked
Peak MR
1,604
Chun-Li

Ranked MR · Chun-Li

88 local · 0 imported · 88 on chart · 136 battles stored

Latest game

VictoryRanked

Replay not requested
Chun-Li
あらやしき · Chun-Li
M. Bison
Opponent · M. BisonMugiPC

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
あらやしき’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitあらやしきLegendsDifference LessLegendsMore
SA29.6%31.7%-22.1%
SA348.1%26.2%+21.9%
CA17.3%7.6%+9.7%
SA125.0%34.5%-9.5%
Drive Arts11.7%16.9%-5.2%
Drive Rush (cancel)43.1%40.1%+3.0%
Corner pressure10.4011.27-0.87
Throws1.802.39-0.59
Drive Guard9.7%10.2%-0.5%
Drive Impact gauge1.9%1.4%+0.5%
Throw techs0.800.40+0.40
Time cornered9.909.57+0.33
Perfect Parry0.300.57-0.27
Drive Rush (parry)4.8%5.0%-0.2%
Drive Parry1.801.64+0.16
Got thrown2.202.08+0.12
Punish Counters landed0.200.10+0.10
Drive Reversal0.100.17-0.07
Stuns landed0.100.04+0.06
Got stunned0.100.05+0.05
Drive Impact0.200.16+0.04
Throw parries0.200.22-0.02
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.4

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.4
    • Throws: profile 1.8 · reference 2.39
    • Got thrown: profile 2.2 · reference 2.08
  3. Give each meter spend a purpose

    SA3: profile 48.1% · reference 26.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 48.1% · reference 26.2%
    • CA: profile 17.3% · reference 7.6%
    • SA1: profile 25% · reference 34.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 14 wins in 20 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 14 wins in 20 games
    • vs Ryu: 10 wins in 19 games
    • vs Yasmine: 7 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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