Kimberly
Updated 6 hours agoSteamSteamIsraelIsraelC99%

Hoffman

Let's Do This
Rank 36MR 1,800#13,037
Last 109–1+47Last 2017–3+80
Winrate
68%
51W · 24L · 75 stored
Ranked matches
75
selected mode
Wins
51
Ranked
Losses
24
Ranked
Peak MR
1,800
Kimberly

Ranked MR · Kimberly

62 local · 0 imported · 62 on chart · 75 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
Hoffman · Kimberly
Akuma
Opponent · Akuma会掉连就不追梦,这是弱者的思维

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
Hoffman’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitHoffmanLegendsDifference LessLegendsMore
SA119.2%34.0%-14.8%
SA348.1%38.5%+9.5%
Drive Rush (cancel)37.4%29.7%+7.7%
Drive Arts14.6%22.3%-7.7%
SA222.1%19.2%+2.9%
CA10.6%8.2%+2.4%
Corner pressure16.8015.07+1.73
Drive Impact gauge3.3%2.2%+1.1%
Throws2.803.44-0.64
Drive Rush (parry)8.1%7.5%+0.6%
Time cornered8.408.89-0.49
Drive Guard12.5%12.9%-0.4%
Throw parries0.100.36-0.26
Drive Parry1.301.54-0.24
Stuns landed0.300.14+0.16
Drive Reversal0.200.36-0.16
Throw techs0.300.38-0.08
Got stunned0.100.03+0.07
Perfect Parry0.400.44-0.04
Got thrown2.102.14-0.04
Drive Impact0.300.27+0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.3% · reference 2.2%
  2. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.36

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.36
    • Perfect Parry: profile 0.4 · reference 0.44
  3. Trace how you lose or gain space

    Corner pressure: profile 16.8 · reference 15.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.8 · reference 15.07
    • Time cornered: profile 8.4 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.3% · reference 2.2%
  2. Test the close-range pattern

    Throws: profile 2.8 · reference 3.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 3.44
    • Throw techs: profile 0.3 · reference 0.38
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 43 wins in 62 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 43 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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