Juri
CrossPlatformCrossPlatformJapanJapanC100%

MaiR

Purple Motorcycle Princess
Rank 32LP 21,071
Last 104–6Last 208–12
Winrate
43%
17W · 23L · 40 stored
Ranked matches
40
selected mode
Wins
17
Ranked
Losses
23
Ranked
Peak LP
22,254
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Juri
^._.^♪ · Juri
Mai
Opponent · Maiはろーきてぃ

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
MaiR’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitMaiRLegendsDifference LessLegendsMore
SA13.6%36.7%-33.2%
CA35.7%8.9%+26.8%
SA360.7%34.8%+25.9%
Drive Rush (cancel)55.8%31.9%+23.9%
SA20.0%19.5%-19.5%
Drive Arts4.6%19.4%-14.8%
Drive Guard3.1%13.4%-10.4%
Drive Rush (parry)2.7%7.1%-4.4%
Time cornered7.009.20-2.20
Corner pressure10.1012.24-2.14
Drive Parry0.002.07-2.07
Drive Impact gauge1.4%2.0%-0.7%
Perfect Parry0.000.64-0.64
Got thrown2.702.13+0.57
Throws3.202.65+0.55
Throw techs0.700.46+0.24
Throw parries0.100.26-0.16
Drive Reversal0.300.20+0.10
Stuns landed0.000.09-0.09
Drive Impact0.200.27-0.07
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 3.2 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.58
    • Got thrown: profile 2.7 · reference 2.07
  2. Trace how you lose or gain space

    Corner pressure: profile 10.1 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.1 · reference 12
    • Time cornered: profile 7 · reference 9.08
  3. Give each meter spend a purpose

    SA3: profile 60.7% · reference 34.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 60.7% · reference 34.6%
    • CA: profile 35.7% · reference 9.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.24
    • Drive Impact gauge: profile 1.4% · reference 1.8%
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.17
    • Throw techs: profile 0.7 · reference 0.4
  3. Use matchup records as scouting leads

    vs Ryu: 68 wins in 131 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 68 wins in 131 games
    • vs Akuma: 67 wins in 114 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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