Chun-Li
Updated 2 days agoSteamSteamJapanJapanC100%

油神_マヨ・ラー

Tights Enthusiast
Rank 36MR 1,517#194,879
Last 104–1+17Last 204–1+17
Winrate
80%
4W · 1L · 5 stored
Ranked matches
5
selected mode
Wins
4
Ranked
Losses
1
Ranked
Peak MR
1,517
Chun-Li

Ranked MR · Chun-Li

4 local · 0 imported · 4 on chart · 100 battles stored

Latest game

VictoryCasual

Replay not requested
Chun-Li
油神_マヨ・ラー · Chun-Li
Marisa
Opponent · Marisaチゴラス

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
油神_マヨ・ラー’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
Habit油神_マヨ・ラーLegendsDifference LessLegendsMore
SA314.1%26.2%-12.1%
Drive Rush (cancel)51.0%40.1%+10.9%
SA239.7%31.7%+8.0%
CA12.8%7.6%+5.2%
Drive Guard5.3%10.2%-4.9%
Drive Rush (parry)2.0%5.0%-3.1%
Time cornered6.709.57-2.87
SA133.3%34.5%-1.1%
Drive Arts15.8%16.9%-1.0%
Corner pressure12.2011.27+0.93
Drive Parry1.101.64-0.54
Perfect Parry0.100.57-0.47
Drive Impact gauge1.9%1.4%+0.4%
Throws2.802.39+0.41
Got thrown2.402.08+0.32
Throw techs0.200.40-0.20
Drive Reversal0.300.17+0.13
Punish Counters landed0.200.10+0.10
Stuns landed0.100.04+0.06
Got stunned0.100.05+0.05
Drive Impact0.200.16+0.04
Throw parries0.200.22-0.02
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Review defensive decisions

    Throw techs: profile 0.2 · reference 0.4

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.4
    • Got thrown: profile 2.4 · reference 2.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.9% · reference 1.4%
  3. Study a recurring matchup situation

    vs Yasmine: 26 wins in 51 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 26 wins in 51 games
    • vs Akuma: 15 wins in 26 games
    • vs Ken: 8 wins in 11 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.8 · reference 2.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.39
    • Throw techs: profile 0.2 · reference 0.4
    • Got thrown: profile 2.4 · reference 2.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.9% · reference 1.4%
  3. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.17
    • Drive Parry: profile 1.1 · reference 1.64
    • Perfect Parry: profile 0.1 · reference 0.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

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