Juri
Updated 4 hours agoSteamSteamJapanJapanC100%

西園寺世界

Out-mash Their DP by One
Rank 26LP 13,353
Last 106–4Last 2012–8
Winrate
45%
54W · 65L · 119 stored
Ranked matches
119
selected mode
Wins
54
Ranked
Losses
65
Ranked
Peak LP
13,571
Juri

Ranked LP · Juri

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Juri
西園寺世界 · Juri
C. Viper
Opponent · C. Viperryorc

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
西園寺世界’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habit西園寺世界LegendsDifference LessLegendsMore
Drive Rush (cancel)2.4%31.9%-29.4%
CA33.3%8.9%+24.4%
SA119.0%36.7%-17.7%
SA24.8%19.5%-14.7%
Drive Guard26.1%13.4%+12.6%
Drive Arts8.8%19.4%-10.6%
Drive Rush (parry)16.7%7.1%+9.6%
Drive Impact gauge11.0%2.0%+9.0%
SA342.9%34.8%+8.0%
Time cornered5.309.20-3.90
Corner pressure9.2012.24-3.04
Drive Impact1.000.27+0.73
Got thrown2.802.13+0.67
Punish Counters landed0.700.13+0.57
Got Punish Countered0.600.09+0.51
Perfect Parry0.200.64-0.44
Throws3.002.65+0.35
Throw techs0.200.46-0.26
Drive Reversal0.000.20-0.20
Throw parries0.100.26-0.16
Drive Parry2.202.07+0.13
Stuns landed0.000.09-0.09
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.09
    • Punish Counters landed: profile 0.7 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact gauge: profile 11.4% · reference 2%

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact gauge: profile 11.4% · reference 2%
    • Drive Impact: profile 1 · reference 0.27
  3. Give each meter spend a purpose

    CA: profile 43.5% · reference 8.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 43.5% · reference 8.9%
    • SA3: profile 34.8% · reference 34.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.6 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.09
    • Punish Counters landed: profile 0.7 · reference 0.13
  2. Test the Drive Impact tendency

    Drive Impact gauge: profile 11.4% · reference 2%

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact gauge: profile 11.4% · reference 2%
    • Drive Impact: profile 1 · reference 0.27
  3. Adapt to the visible gauge

    CA: profile 43.5% · reference 8.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 43.5% · reference 8.9%
    • SA3: profile 34.8% · reference 34.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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