Kimberly
Updated 2 days agoSteamSteamJapanJapanClub · AbekoutabeyaC100%

rerere

Highly Educated
Rank 36MR 1,516#196,519
Last 104–6-14Last 2010–10-2
Winrate
52%
43W · 39L · 82 stored
Ranked matches
82
selected mode
Wins
43
Ranked
Losses
39
Ranked
Peak MR
1,523
Kimberly

Ranked MR · Kimberly

82 local · 0 imported · 82 on chart · 105 battles stored

Latest game

DefeatRanked

Replay not requested
Kimberly
rerere · Kimberly
Elena
Opponent · Elenaにゃるくる

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
rerere’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitrerereLegendsDifference LessLegendsMore
SA368.3%38.5%+29.8%
SA115.9%34.0%-18.2%
SA23.7%19.2%-15.6%
Drive Rush (cancel)34.4%29.7%+4.7%
Drive Arts18.1%22.3%-4.2%
CA12.2%8.2%+4.0%
Corner pressure12.6015.07-2.47
Drive Guard11.0%12.9%-1.8%
Drive Rush (parry)6.4%7.5%-1.2%
Drive Reversal1.200.36+0.84
Throws2.703.44-0.74
Drive Impact gauge2.9%2.2%+0.7%
Time cornered8.408.89-0.49
Perfect Parry0.100.44-0.34
Got thrown1.802.14-0.34
Throw techs0.200.38-0.18
Drive Parry1.701.54+0.16
Throw parries0.200.36-0.16
Stuns landed0.000.14-0.14
Drive Impact0.400.27+0.13
Got Punish Countered0.200.10+0.10
Punish Counters landed0.200.13+0.07
Got stunned0.100.03+0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Give each meter spend a purpose

    SA3: profile 68.3% · reference 38.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 68.3% · reference 38.5%
    • SA1: profile 15.9% · reference 34%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
  2. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.54
    • Perfect Parry: profile 0.1 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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