Juri
Updated 8 hours agoCrossPlatformCrossPlatformJapanJapanClub · SHIMOKITAGOLDENC100%

nazuna

You've Got This, Juri!
Rank 31
LP 19,749
Last 106–4Last 2011–9
Winrate
42%
29W · 40L · 69 stored
Ranked matches
69
selected mode
Wins
29
Ranked
Losses
40
Ranked
Peak LP
19,847
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatBattle Hub

Replay not requested
Juri
nazuna · Juri
Yasmine
Opponent · YasmineRUNNINGHAO

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
nazuna’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitnazunaLegendsDifference LessLegendsMore
SA375.0%34.9%+40.1%
SA12.3%38.3%-36.1%
SA22.3%16.9%-14.7%
CA20.5%9.8%+10.7%
Drive Rush (cancel)38.3%32.9%+5.4%
Drive Arts14.3%18.9%-4.6%
Corner pressure8.5012.56-4.06
Drive Guard9.6%13.4%-3.8%
Time cornered11.208.68+2.52
Drive Rush (parry)5.3%7.0%-1.7%
Throws1.602.72-1.12
Got thrown3.002.13+0.87
Drive Parry1.402.03-0.63
Perfect Parry0.200.75-0.55
Drive Impact gauge2.4%2.0%+0.4%
Drive Reversal0.600.20+0.40
Got Punish Countered0.300.10+0.20
Throw parries0.100.28-0.18
Got stunned0.200.06+0.14
Throw techs0.500.41+0.09
Punish Counters landed0.200.12+0.08
Drive Impact0.300.26+0.04
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.22

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.22
    • Drive Parry: profile 1.5 · reference 2.09
  3. Trace how you lose or gain space

    Corner pressure: profile 8.3 · reference 13.05

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 13.05
    • Time cornered: profile 11 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 24 wins in 61 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 24 wins in 61 games
    • vs Ryu: 5 wins in 10 games
    • vs Zangief: 6 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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