Chun-Li
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

クロロフィルぅ

Flowing Elegance
Rank 36MR 1,563#111,844
Last 103–7-37Last 209–11-29
Winrate
55%
63W · 51L · 114 stored
Ranked matches
114
selected mode
Wins
63
Ranked
Losses
51
Ranked
Peak MR
1,599
Chun-Li

Ranked MR · Chun-Li

114 local · 0 imported · 114 on chart · 114 battles stored

Latest game

DefeatRanked

Replay not requested
Chun-Li
クロロフィルぅ · Chun-Li
Luke
Opponent · Luketuno1995

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
クロロフィルぅ’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitクロロフィルぅLegendsDifference LessLegendsMore
CA18.2%7.6%+10.6%
SA320.5%26.2%-5.8%
SA227.3%31.7%-4.5%
Drive Guard14.3%10.2%+4.2%
Time cornered5.509.57-4.07
Drive Arts14.5%16.9%-2.4%
Drive Rush (parry)6.6%5.0%+1.6%
Drive Rush (cancel)41.4%40.1%+1.2%
Drive Parry2.801.64+1.16
Drive Impact gauge2.4%1.4%+1.0%
Corner pressure12.2011.27+0.93
Throws3.102.39+0.71
Got thrown1.702.08-0.38
SA134.1%34.5%-0.4%
Drive Reversal0.000.17-0.17
Drive Impact0.300.16+0.14
Throw techs0.300.40-0.10
Punish Counters landed0.200.10+0.10
Throw parries0.300.22+0.08
Perfect Parry0.500.57-0.07
Stuns landed0.100.04+0.06
Got stunned0.000.05-0.05
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 12.2 · reference 11.27

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.2 · reference 11.27
    • Time cornered: profile 5.5 · reference 9.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.64
    • Perfect Parry: profile 0.5 · reference 0.57
    • Drive Reversal: profile 0 · reference 0.17
  3. Adapt to the visible gauge

    CA: profile 18.2% · reference 7.6%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 18.2% · reference 7.6%
    • SA3: profile 20.5% · reference 26.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage