Dhalsim
Updated 2 days agoSteamSteamUnited KingdomUnited KingdomClub · JAIFIGHTERC100%

Ever

Yoga Master
Rank 36MR 1,506#230,872
Last 108–2+36Last 2014–6+51
Winrate
49%
122W · 126L · 248 stored
Ranked matches
248
selected mode
Wins
122
Ranked
Losses
126
Ranked
Peak MR
1,565
Dhalsim

Ranked MR · Dhalsim

248 local · 85 imported · 324 on chart · 388 battles stored

Latest game

VictoryRanked

Replay not requested
Dhalsim
Ever · Dhalsim
Ryu
Opponent · RyuEigan

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 3, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
Ever’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2260 · Torimeshi 2216 · 未覚醒ハルミチ 2201 · Shaka 2163 · ねじまき鳥クロニクル 2145 · +25 others

Largest absolute differences first23 habits
HabitEverLegendsDifference LessLegendsMore
SA117.9%53.6%-35.6%
SA346.2%24.5%+21.7%
Drive Rush (cancel)47.4%30.7%+16.7%
CA20.5%6.9%+13.6%
Drive Arts8.4%21.5%-13.1%
Drive Rush (parry)3.4%7.3%-4.0%
Corner pressure4.407.51-3.11
Drive Parry3.501.69+1.81
Drive Guard11.7%12.9%-1.1%
Time cornered11.4012.39-0.99
Throws2.301.81+0.49
Drive Reversal1.000.56+0.44
Drive Impact gauge2.0%1.7%+0.4%
SA215.4%15.0%+0.4%
Got thrown2.402.06+0.34
Got Punish Countered0.300.10+0.20
Got stunned0.200.05+0.15
Throw techs0.300.42-0.12
Perfect Parry0.400.47-0.07
Drive Impact0.300.23+0.07
Throw parries0.200.25-0.05
Punish Counters landed0.100.14-0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA3: profile 53.8% · reference 24.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 53.8% · reference 24.5%
    • SA1: profile 20.5% · reference 53.6%
    • SA2: profile 12.8% · reference 15%
  2. Review defensive decisions

    Drive Reversal: profile 1.3 · reference 0.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.56
    • Drive Parry: profile 2.5 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.47
  3. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.3 · reference 0.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.56
    • Drive Parry: profile 2.5 · reference 1.69
    • Perfect Parry: profile 0.3 · reference 0.47
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.14
  3. Build pressure without overextending

    Corner pressure: profile 3 · reference 7.51

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 3 · reference 7.51
    • Time cornered: profile 12.4 · reference 12.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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