Dhalsim
Updated 10 hours agoSteamSteamSouth KoreaSouth KoreaC100%

Haninmul

Teleporting Behind You
Rank 27LP 15,233
Last 108–2Last 2013–7
Winrate
58%
180W · 130L · 310 stored
Ranked matches
310
selected mode
Wins
180
Ranked
Losses
130
Ranked
Peak LP
15,233
Dhalsim

Ranked LP · Dhalsim

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Dhalsim
Haninmul · Dhalsim
Zangief
Opponent · ZangiefThanat000s-自动拆投

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 3, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
Haninmul’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2260 · Torimeshi 2216 · 未覚醒ハルミチ 2201 · Shaka 2163 · ねじまき鳥クロニクル 2145 · +25 others

Largest absolute differences first23 habits
HabitHaninmulLegendsDifference LessLegendsMore
Drive Arts57.3%21.5%+35.7%
Drive Rush (cancel)0.0%30.7%-30.7%
SA139.2%53.6%-14.4%
SA226.5%15.0%+11.5%
Drive Guard5.1%12.9%-7.7%
Time cornered5.1012.39-7.29
Drive Rush (parry)0.1%7.3%-7.2%
Corner pressure2.207.51-5.31
CA11.8%6.9%+4.9%
Drive Impact gauge6.5%1.7%+4.8%
SA322.5%24.5%-2.0%
Throws3.101.81+1.29
Drive Impact0.800.23+0.57
Got Punish Countered0.600.10+0.50
Punish Counters landed0.600.14+0.46
Perfect Parry0.200.47-0.27
Drive Reversal0.800.56+0.24
Got thrown2.302.06+0.24
Throw parries0.100.25-0.15
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Throw techs0.400.42-0.02
Drive Parry1.701.69+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.23

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.23
    • Drive Impact gauge: profile 6.5% · reference 1.7%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.6 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.6 · reference 0.14
    • Got Punish Countered: profile 0.6 · reference 0.1
  3. Trace how you lose or gain space

    Corner pressure: profile 2.2 · reference 7.51

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 2.2 · reference 7.51
    • Time cornered: profile 5.1 · reference 12.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Zangief: 32 wins in 53 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 32 wins in 53 games
    • vs Ryu: 18 wins in 36 games
    • vs Akuma: 22 wins in 34 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 62 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 62 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.23
    • Drive Impact gauge: profile 6.5% · reference 1.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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