Ed
Updated 6 days agoSteamSteamJapanJapanC97%

マ神ダソテ

Oni, grant me your power!
Rank 36MR 1,354#545,612
Last 107–3+24Last 2013–7+38
Winrate
55%
27W · 22L · 49 stored
Ranked matches
49
selected mode
Wins
27
Ranked
Losses
22
Ranked
Peak MR
1,468
Ed

Ranked MR · Ed

49 local · 0 imported · 49 on chart · 69 battles stored

Latest game

DefeatRanked

Replay not requested
Ed
マ神ダソテ · Ed
Ingrid
Opponent · Ingridトラスケ

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
マ神ダソテ’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
Habitマ神ダソテLegendsDifference LessLegendsMore
SA365.5%33.7%+31.9%
SA26.9%23.2%-16.3%
SA120.7%33.3%-12.7%
Corner pressure5.2011.75-6.55
CA6.9%9.8%-2.9%
Drive Rush (parry)4.4%6.8%-2.4%
Drive Rush (cancel)37.1%35.3%+1.7%
Time cornered10.408.93+1.47
Drive Guard14.3%12.9%+1.3%
Drive Parry2.801.92+0.88
Got thrown2.902.20+0.70
Drive Arts18.6%18.1%+0.5%
Drive Impact gauge2.0%1.7%+0.3%
Throw techs0.300.53-0.23
Got Punish Countered0.300.10+0.20
Throws2.702.53+0.17
Drive Reversal0.100.22-0.12
Throw parries0.100.21-0.11
Perfect Parry0.700.79-0.09
Got stunned0.100.04+0.06
Stuns landed0.000.06-0.06
Punish Counters landed0.100.14-0.04
Drive Impact0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.3 · reference 0.47

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.47
    • Got thrown: profile 2.6 · reference 2.18
  2. Review defensive decisions

    Drive Parry: profile 2.7 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 1.77
    • Perfect Parry: profile 0.8 · reference 0.76
  3. Give each meter spend a purpose

    SA3: profile 50% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 50% · reference 30%
    • SA1: profile 21.7% · reference 33.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Build pressure without overextending

    Corner pressure: profile 5.3 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 11.8
    • Time cornered: profile 10.6 · reference 9.53
  3. Adapt to the visible gauge

    SA3: profile 50% · reference 30%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 50% · reference 30%
    • SA1: profile 21.7% · reference 33.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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