Ed
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · KotatsuImpactM100%

KIRATORA

Always Someone Fresher
Rank 36MR 1,539#150,036
Last 106–4+14Last 2013–7+42
Winrate
61%
17W · 11L · 28 stored
Ranked matches
28
selected mode
Wins
17
Ranked
Losses
11
Ranked
Peak MR
1,540
Ed

Ranked MR · Ed

28 local · 0 imported · 28 on chart · 120 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
KIRATORA · Ed
Zangief
Opponent · Zangief麺無し味濃いめ

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
KIRATORA’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
HabitKIRATORALegendsDifference LessLegendsMore
SA370.0%33.7%+36.3%
SA15.0%33.3%-28.3%
SA23.3%23.2%-19.8%
Drive Arts32.9%18.1%+14.8%
CA21.7%9.8%+11.8%
Drive Rush (cancel)25.5%35.3%-9.9%
Drive Guard6.3%12.9%-6.6%
Corner pressure8.2011.75-3.55
Drive Rush (parry)3.9%6.8%-2.9%
Time cornered6.208.93-2.73
Drive Parry0.801.92-1.12
Perfect Parry0.100.79-0.69
Throws3.202.53+0.67
Drive Impact gauge2.3%1.7%+0.6%
Drive Reversal0.500.22+0.28
Got thrown2.402.20+0.20
Throw techs0.400.53-0.13
Punish Counters landed0.200.14+0.06
Got stunned0.100.04+0.06
Stuns landed0.000.06-0.06
Drive Impact0.200.22-0.02
Throw parries0.200.21-0.01
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.77
    • Perfect Parry: profile 0.1 · reference 0.76
    • Drive Reversal: profile 0.6 · reference 0.2
  2. Review close-range choices

    Throws: profile 3.2 · reference 2.6

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.6
    • Throw techs: profile 0.4 · reference 0.47
    • Got thrown: profile 2.3 · reference 2.18
  3. Study a recurring matchup situation

    vs Alex: 11 wins in 27 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Alex: 11 wins in 27 games
    • vs C. Viper: 4 wins in 12 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.8 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.77
    • Perfect Parry: profile 0.1 · reference 0.76
    • Drive Reversal: profile 0.6 · reference 0.2
  2. Test the close-range pattern

    Throws: profile 3.2 · reference 2.6

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.2 · reference 2.6
    • Got thrown: profile 2.3 · reference 2.18
  3. Use matchup records as scouting leads

    vs Alex: 11 wins in 27 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 11 wins in 27 games
    • vs C. Viper: 4 wins in 12 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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