Juri
Updated 3 days agoSteamSteamAustraliaAustraliaClub · RuinaCafeC100%

InstantCoffee

One Coin Is All I Need
Rank 41
MR 1,742#18,946
Last 103–7-45Last 2011–9-15
Winrate
68%
21W · 10L · 31 stored
Ranked matches
31
selected mode
Wins
21
Ranked
Losses
10
Ranked
Peak MR
1,818
Juri

Ranked MR · Juri

31 local · 47 imported · 78 on chart · 135 battles stored

Latest game

DefeatCustom Room

Replay not requested
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InstantCoffee · Random
Ryu
Opponent · RyuPaddy

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
InstantCoffee’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitInstantCoffeeLegendsDifference LessLegendsMore
SA228.8%16.9%+11.9%
Drive Rush (cancel)43.5%32.9%+10.6%
Drive Arts10.3%18.9%-8.6%
SA130.5%38.3%-7.8%
SA332.2%34.9%-2.7%
Drive Impact gauge3.8%2.0%+1.8%
Drive Guard11.7%13.4%-1.7%
Drive Rush (parry)8.3%7.0%+1.3%
CA8.5%9.8%-1.3%
Corner pressure11.8012.56-0.76
Drive Parry1.302.03-0.73
Perfect Parry0.200.75-0.55
Time cornered9.108.68+0.42
Throws2.402.72-0.32
Throw techs0.700.41+0.29
Got thrown2.402.13+0.27
Drive Impact0.500.26+0.24
Punish Counters landed0.300.12+0.18
Throw parries0.100.28-0.18
Drive Reversal0.100.20-0.10
Got Punish Countered0.200.10+0.10
Got stunned0.100.06+0.04
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Give each meter spend a purpose

    SA2: profile 46.1% · reference 20.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 46.1% · reference 20.4%
    • SA3: profile 13.2% · reference 33.5%
  3. Review close-range choices

    Throws: profile 2 · reference 2.67

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2 · reference 2.67
    • Throw techs: profile 0.3 · reference 0.43
    • Got thrown: profile 2 · reference 2.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 3% · reference 1.8%
  2. Probe defense before committing

    Drive Parry: profile 1.3 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Reversal: profile 0.2 · reference 0.22
  3. Build pressure without overextending

    Corner pressure: profile 11.7 · reference 13.05

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.7 · reference 13.05
    • Time cornered: profile 6.9 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 135 of 135 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
92games
Losses
43games
Draws
0games
Games
135games
Win rate (draw = half win)
68.15%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

32 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 32 rows on page 1; 32 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim1,46726,153
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri1,742409,248
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile1,52150,181
Details for Current saved character ratings, row 18
Character ID
18
Ed1,51741,620
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison1,45532,171
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
Elena0-1
Details for Current saved character ratings, row 27
Character ID
29
C. Viper1,57474,980
Details for Current saved character ratings, row 28
Character ID
30
Alex1,48025,648
Details for Current saved character ratings, row 29
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 30
Character ID
32
Yasmine1,50728,591
Details for Current saved character ratings, row 31
Character ID
33
Random0-1
Details for Current saved character ratings, row 32
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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