Ed
Updated 6 days agoSteamSteamJapanJapanClub · weppM96%

うわわ!

I Don't Crack Under Pressure.
Rank 36MR 1,445#441,441
Last 102–8Last 204–16-32
Winrate
17%
4W · 19L · 23 stored
Ranked matches
23
selected mode
Wins
4
Ranked
Losses
19
Ranked
Peak MR
1,485
Ed

Ranked MR · Ed

8 local · 0 imported · 8 on chart · 116 battles stored

Latest game

DefeatCasual

Replay not requested
Ingrid
うわわ! · Ingrid
Akuma
Opponent · Akumamaru

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
うわわ!’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
Habitうわわ!LegendsDifference LessLegendsMore
CA25.4%9.8%+15.6%
SA318.6%33.7%-15.0%
Drive Rush (cancel)25.6%35.3%-9.7%
Drive Arts24.7%18.1%+6.6%
Corner pressure6.4011.75-5.35
Drive Guard15.3%12.9%+2.3%
SA222.0%23.2%-1.1%
Drive Rush (parry)5.8%6.8%-1.0%
Throws3.502.53+0.97
Drive Parry2.601.92+0.68
SA133.9%33.3%+0.6%
Drive Impact gauge2.1%1.7%+0.4%
Time cornered8.508.93-0.43
Throw techs0.200.53-0.33
Perfect Parry0.500.79-0.29
Drive Reversal0.100.22-0.12
Throw parries0.100.21-0.11
Got Punish Countered0.200.10+0.10
Stuns landed0.100.06+0.04
Got stunned0.000.04-0.04
Punish Counters landed0.100.14-0.04
Drive Impact0.200.22-0.02
Got thrown2.202.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 6.4 · reference 11.8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.4 · reference 11.8
    • Time cornered: profile 8.5 · reference 9.53
  3. Give each meter spend a purpose

    Drive Arts: profile 24.7% · reference 17.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 24.7% · reference 17.5%
    • SA3: profile 18.6% · reference 30%
    • CA: profile 25.4% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.5%
  2. Probe defense before committing

    Drive Parry: profile 2.6 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.77
    • Perfect Parry: profile 0.5 · reference 0.76
    • Drive Reversal: profile 0.1 · reference 0.2
  3. Test the close-range pattern

    Throws: profile 3.5 · reference 2.6

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.5 · reference 2.6
    • Throw techs: profile 0.2 · reference 0.47
    • Got thrown: profile 2.2 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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