Dhalsim
Updated 2 hours agoSteamSteamJapanJapanC100%

メメント森

Fighting God Incarnate
Rank 36MR 1,755#16,696
Last 106–2+26Last 206–2+26
Winrate
75%
6W · 2L · 8 stored
Ranked matches
8
selected mode
Wins
6
Ranked
Losses
2
Ranked
Peak MR
1,763
Dhalsim

Ranked MR · Dhalsim

8 local · 0 imported · 8 on chart · 8 battles stored

Latest game

DefeatRanked

Replay not requested
Dhalsim
メメント森 · Dhalsim
Alex
Opponent · Alex曼珠鮭921

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 3, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
メメント森’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2260 · Torimeshi 2216 · 未覚醒ハルミチ 2201 · Shaka 2163 · ねじまき鳥クロニクル 2145 · +25 others

Largest absolute differences first23 habits
Habitメメント森LegendsDifference LessLegendsMore
SA20.0%15.0%-15.0%
SA165.6%53.6%+12.0%
Drive Rush (cancel)25.5%30.7%-5.2%
CA11.5%6.9%+4.6%
Drive Rush (parry)4.0%7.3%-3.3%
SA323.0%24.5%-1.5%
Corner pressure6.307.51-1.21
Drive Arts22.7%21.5%+1.2%
Drive Impact gauge2.5%1.7%+0.9%
Drive Parry2.301.69+0.61
Time cornered11.8012.39-0.59
Drive Guard13.3%12.9%+0.5%
Got thrown2.502.06+0.44
Throws2.201.81+0.39
Perfect Parry0.700.47+0.23
Throw parries0.400.25+0.15
Drive Reversal0.700.56+0.14
Throw techs0.500.42+0.08
Drive Impact0.300.23+0.07
Punish Counters landed0.200.14+0.06
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.23

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.23
    • Drive Impact gauge: profile 2.5% · reference 1.7%
  2. Review defensive decisions

    Drive Parry: profile 2.3 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.69
    • Perfect Parry: profile 0.7 · reference 0.47
    • Drive Reversal: profile 0.7 · reference 0.56
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.23
    • Drive Impact gauge: profile 2.5% · reference 1.7%
  2. Test the close-range pattern

    Throws: profile 2.2 · reference 1.81

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 1.81
    • Got thrown: profile 2.5 · reference 2.06
    • Throw techs: profile 0.5 · reference 0.42
  3. Probe defense before committing

    Perfect Parry: profile 0.7 · reference 0.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.7 · reference 0.47
    • Drive Parry: profile 2.3 · reference 1.69
    • Drive Reversal: profile 0.7 · reference 0.56

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

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