Chun-Li
Updated 2 days agoSteamSteamJapanJapanC100%

starcrusher

The Way of Chun-Li
Rank 36MR 1,554#133,509
Last 106–3+19Last 206–3+19
Winrate
67%
6W · 3L · 9 stored
Ranked matches
9
selected mode
Wins
6
Ranked
Losses
3
Ranked
Peak MR
1,567
Chun-Li

Ranked MR · Chun-Li

9 local · 0 imported · 9 on chart · 74 battles stored

Latest game

VictoryRanked

Replay not requested
Chun-Li
starcrusher · Chun-Li
Ryu
Opponent · Ryut4roh

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
starcrusher’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitstarcrusherLegendsDifference LessLegendsMore
SA259.6%31.7%+27.8%
Drive Rush (cancel)20.2%40.1%-19.9%
SA117.2%34.5%-17.3%
Drive Arts27.3%16.9%+10.5%
SA316.2%26.2%-10.1%
Drive Impact gauge8.1%1.4%+6.7%
Drive Guard13.7%10.2%+3.5%
Time cornered7.509.57-2.07
Drive Rush (parry)6.6%5.0%+1.6%
Throws3.602.39+1.21
Corner pressure12.3011.27+1.03
CA7.1%7.6%-0.5%
Drive Impact0.600.16+0.44
Throw parries0.600.22+0.38
Drive Parry2.001.64+0.36
Throw techs0.100.40-0.30
Punish Counters landed0.400.10+0.30
Perfect Parry0.300.57-0.27
Got thrown2.302.08+0.22
Got Punish Countered0.300.09+0.21
Drive Reversal0.000.17-0.17
Stuns landed0.200.04+0.16
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 6.9% · reference 1.4%
  3. Review close-range choices

    Throws: profile 3.6 · reference 2.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.6 · reference 2.39
    • Throw techs: profile 0.1 · reference 0.4
    • Got thrown: profile 2.4 · reference 2.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.16
    • Drive Impact gauge: profile 6.9% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.64
    • Perfect Parry: profile 0.2 · reference 0.57
    • Drive Reversal: profile 0 · reference 0.17
  3. Build pressure without overextending

    Corner pressure: profile 14.7 · reference 11.27

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14.7 · reference 11.27
    • Time cornered: profile 8.4 · reference 9.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage