Ed
Updated 2 days agoSteamSteamJapanJapanClub · narehateC100%

タミフル

Let's Do This
Rank 36MR 1,435#476,848
Last 105–50Last 2010–10+7
Winrate
52%
60W · 55L · 115 stored
Ranked matches
115
selected mode
Wins
60
Ranked
Losses
55
Ranked
Peak MR
1,502
Ed

Ranked MR · Ed

115 local · 0 imported · 115 on chart · 115 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
タミフル · Ed
Cammy
Opponent · Cammy春日一番

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
タミフル’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
HabitタミフルLegendsDifference LessLegendsMore
SA112.5%33.3%-20.8%
SA345.3%33.7%+11.7%
Drive Rush (cancel)41.4%35.3%+6.1%
CA15.6%9.8%+5.8%
Drive Arts14.4%18.1%-3.7%
SA226.6%23.2%+3.4%
Drive Guard9.9%12.9%-3.0%
Corner pressure9.2011.75-2.55
Drive Impact gauge3.7%1.7%+2.1%
Drive Rush (parry)5.3%6.8%-1.5%
Throws1.902.53-0.63
Drive Parry1.501.92-0.42
Got thrown2.602.20+0.40
Punish Counters landed0.500.14+0.36
Perfect Parry0.500.79-0.29
Drive Impact0.500.22+0.28
Time cornered9.108.93+0.17
Throw techs0.400.53-0.13
Throw parries0.100.21-0.11
Got Punish Countered0.200.10+0.10
Stuns landed0.100.06+0.04
Got stunned0.000.04-0.04
Drive Reversal0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.3 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 3.9% · reference 1.5%
  3. Trace how you lose or gain space

    Corner pressure: profile 6.9 · reference 11.8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.9 · reference 11.8
    • Time cornered: profile 11.7 · reference 9.53

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 3.9% · reference 1.5%
  2. Use matchup records as scouting leads

    vs Char 253: 45 wins in 101 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 45 wins in 101 games
    • vs Ryu: 10 wins in 13 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 35 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 35 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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