Sagat
Updated 5 days agoSteamSteamJapanJapanClub · StreetCatsC100%

jalerter

Let's Do This
Rank 36MR 1,660#40,759
Last 107–3+19Last 2010–10+19
Winrate
48%
48W · 53L · 101 stored
Ranked matches
101
selected mode
Wins
48
Ranked
Losses
53
Ranked
Peak MR
1,668
Sagat

Ranked MR · Sagat

71 local · 0 imported · 71 on chart · 147 battles stored

Latest game

VictoryRanked

Replay not requested
Sagat
jalerter · Sagat
Elena
Opponent · ElenaMary Stuart

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
jalerter’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitjalerterLegendsDifference LessLegendsMore
SA317.8%39.9%-22.1%
SA142.5%24.6%+17.9%
Drive Arts23.3%16.0%+7.3%
Corner pressure5.3012.43-7.13
Drive Rush (cancel)29.1%34.0%-4.9%
Drive Guard10.2%14.2%-4.0%
SA230.1%26.4%+3.7%
Drive Impact gauge4.8%1.3%+3.5%
Drive Rush (parry)5.6%8.4%-2.8%
Time cornered7.008.88-1.88
Drive Parry1.201.81-0.61
Drive Impact0.700.18+0.52
CA9.6%9.1%+0.5%
Punish Counters landed0.600.11+0.49
Got thrown2.602.21+0.39
Perfect Parry0.400.74-0.34
Throw techs0.200.46-0.26
Throws2.002.23-0.23
Got stunned0.200.05+0.15
Got Punish Countered0.200.09+0.11
Drive Reversal0.300.24+0.06
Throw parries0.200.25-0.05
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Compare decisions across wins and losses

    Recent stored ranked sample: 35 wins in 71 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 35 wins in 71 games
  2. Find the cause of punish events

    Punish Counters landed: profile 0.6 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.6 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 35 wins in 71 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 35 wins in 71 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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