Kimberly
Updated 8 hours agoSteamSteamOtherOtherClub · KISHIDABEYAC100%

カタコッタ

Let's Do This
Rank 36MR 1,524#183,370
Last 107–3Last 2014–6
Winrate
58%
67W · 49L · 116 stored
Ranked matches
116
selected mode
Wins
67
Ranked
Losses
49
Ranked
Peak MR
1,617
Kimberly

Ranked MR · Kimberly

50 local · 41 imported · 67 on chart · 116 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
カタコッタ · Ingrid
C. Viper
Opponent · C. Viper紫奈ちゃ

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
カタコッタ’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitカタコッタLegendsDifference LessLegendsMore
SA19.0%34.0%-25.1%
SA362.8%38.5%+24.3%
Drive Rush (cancel)43.7%29.7%+14.0%
CA20.5%8.2%+12.3%
SA27.7%19.2%-11.5%
Drive Arts15.1%22.3%-7.2%
Corner pressure9.2015.07-5.87
Drive Rush (parry)5.0%7.5%-2.6%
Throws1.603.44-1.84
Drive Impact gauge1.5%2.2%-0.7%
Drive Parry2.201.54+0.66
Perfect Parry1.000.44+0.56
Drive Guard12.4%12.9%-0.5%
Throw parries0.100.36-0.26
Time cornered9.108.89+0.21
Throw techs0.200.38-0.18
Drive Reversal0.200.36-0.16
Got thrown2.302.14+0.16
Punish Counters landed0.200.13+0.07
Got stunned0.100.03+0.07
Drive Impact0.200.27-0.07
Stuns landed0.100.14-0.04
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.1 · reference 0.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.38
    • Throws: profile 2 · reference 3.44
    • Got thrown: profile 2.4 · reference 2.14
  2. Give each meter spend a purpose

    SA1: profile 19.8% · reference 34%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 19.8% · reference 34%
    • SA2: profile 7.9% · reference 19.2%
    • SA3: profile 61.4% · reference 38.5%
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 2.2% · reference 2.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
  2. Probe defense before committing

    Drive Parry: profile 2 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.54
    • Perfect Parry: profile 0.5 · reference 0.44
  3. Build pressure without overextending

    Corner pressure: profile 12.9 · reference 15.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.9 · reference 15.07
    • Time cornered: profile 9 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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