Chun-Li
Updated 4 hours agoSteamSteamJapanJapanClub · wayachaM100%

ユキオ☃

Attacker
Rank 36MR 1,631#57,723
Last 107–3+28Last 2012–8+33
Winrate
53%
97W · 86L · 183 stored
Ranked matches
183
selected mode
Wins
97
Ranked
Losses
86
Ranked
Peak MR
1,635
Chun-Li

Ranked MR · Chun-Li

183 local · 1279 imported · 1462 on chart · 184 battles stored

Latest game

VictoryRanked

Replay not requested
Chun-Li
ユキオ☃ · Chun-Li
Manon
Opponent · Manon本業:ウマ娘トレーナー

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 14, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
ユキオ☃’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

HAITANI 2263 · Seiya 2244 · ドドガマル_pc 2209 · YOKOHAMA_TARO 2152 · leith 2147 · +25 others

Largest absolute differences first23 habits
Habitユキオ☃LegendsDifference LessLegendsMore
SA258.3%32.6%+25.8%
SA314.8%25.9%-11.1%
SA122.2%33.0%-10.8%
Drive Rush (cancel)52.5%43.1%+9.4%
CA4.6%8.5%-3.9%
Drive Rush (parry)2.4%4.5%-2.1%
Drive Arts13.7%15.6%-1.8%
Drive Guard8.8%9.6%-0.8%
Drive Parry2.201.61+0.59
Corner pressure11.5012.05-0.55
Got thrown2.501.97+0.53
Drive Impact gauge1.9%1.5%+0.4%
Throws2.902.51+0.39
Perfect Parry0.300.57-0.27
Drive Reversal0.000.18-0.18
Throw techs0.200.35-0.15
Time cornered8.308.40-0.10
Throw parries0.300.22+0.08
Drive Impact0.100.17-0.07
Got stunned0.000.05-0.05
Stuns landed0.100.05+0.05
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Review close-range choices

    Throws: profile 2.9 · reference 2.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.9 · reference 2.39
    • Throw techs: profile 0.2 · reference 0.4
    • Got thrown: profile 2.6 · reference 2.08
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.8% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.9 · reference 2.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.39
    • Got thrown: profile 2.6 · reference 2.08
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  3. Probe defense before committing

    Drive Parry: profile 2.7 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 1.64
    • Perfect Parry: profile 0.4 · reference 0.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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