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JU寝堕詩なお☯
Ranked MR · Juri
107 local · 131 imported · 235 on chart · 192 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 12, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 寝堕詩なお☯ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 6.9% | 19.5% | -12.6% | |
| Drive Rush (cancel) | 42.1% | 31.9% | +10.3% | |
| SA1 | 44.8% | 36.7% | +8.1% | |
| Drive Arts | 12.8% | 19.4% | -6.6% | |
| CA | 14.9% | 8.9% | +6.0% | |
| Drive Rush (parry) | 9.6% | 7.1% | +2.5% | |
| SA3 | 33.3% | 34.8% | -1.5% | |
| Corner pressure | 10.90 | 12.24 | -1.34 | |
| Drive Guard | 14.5% | 13.4% | +1.0% | |
| Throws | 2.00 | 2.65 | -0.65 | |
| Time cornered | 8.60 | 9.20 | -0.60 | |
| Perfect Parry | 0.30 | 0.64 | -0.34 | |
| Drive Parry | 1.90 | 2.07 | -0.17 | |
| Got stunned | 0.20 | 0.04 | +0.16 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Throw techs | 0.30 | 0.46 | -0.16 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Impact gauge | 1.9% | 2.0% | -0.1% | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got thrown | 2.10 | 2.13 | -0.03 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Drive Reversal | 0.20 | 0.20 | 0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.24
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.24
Review close-range choices
Throws: profile 1.6 · reference 2.58
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.6 · reference 2.58
- Got thrown: profile 1.6 · reference 2.07
- Throw techs: profile 0.5 · reference 0.4
Give each meter spend a purpose
SA3: profile 23.5% · reference 34.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 23.5% · reference 34.6%
- SA1: profile 50.4% · reference 39.6%
- CA: profile 9.6% · reference 9.9%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 292 wins in 556 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 292 wins in 556 games
- vs Yasmine: 18 wins in 60 games
- vs Alex: 23 wins in 45 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.24
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.24
Test the close-range pattern
Throws: profile 1.6 · reference 2.58
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 1.6 · reference 2.58
- Throw techs: profile 0.5 · reference 0.4
- Got thrown: profile 1.6 · reference 2.07
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

