Ken
Updated 9 hours agoSteamSteamJapanJapanClub · SiberiannExpresC99%

地獄から来た男

Unbreakable Bonds
Rank 36MR 1,362#570,303
Last 109–1+63Last 2013–7+53
Winrate
40%
29W · 44L · 73 stored
Ranked matches
73
selected mode
Wins
29
Ranked
Losses
44
Ranked
Peak MR
1,472
Ken

Ranked MR · Ken

70 local · 0 imported · 70 on chart · 151 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
地獄から来た男 · Ken
Dee Jay
Opponent · Dee Jayてぃーぽっと

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
地獄から来た男’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habit地獄から来た男LegendsDifference LessLegendsMore
SA210.2%25.9%-15.7%
SA351.0%35.8%+15.2%
CA18.4%11.0%+7.3%
SA120.4%27.3%-6.9%
Drive Rush (cancel)32.9%38.2%-5.3%
Corner pressure8.3013.12-4.82
Drive Impact gauge3.8%1.4%+2.4%
Drive Rush (parry)4.8%6.8%-2.0%
Drive Guard11.1%12.7%-1.6%
Time cornered7.908.95-1.05
Throws1.902.57-0.67
Drive Arts14.4%14.9%-0.6%
Perfect Parry0.300.84-0.54
Got Punish Countered0.500.08+0.42
Drive Reversal0.600.23+0.37
Drive Parry1.601.89-0.29
Got thrown2.402.26+0.14
Drive Impact0.300.19+0.11
Throw parries0.300.21+0.09
Stuns landed0.000.07-0.07
Throw techs0.500.44+0.06
Got stunned0.100.05+0.05
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Review close-range choices

    Throws: profile 2.1 · reference 2.62

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.62
    • Throw techs: profile 0.5 · reference 0.45
    • Got thrown: profile 2.1 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 7 wins in 28 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 7 wins in 28 games
  2. Use matchup records as scouting leads

    vs Ryu: 16 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 16 wins in 24 games
    • vs Akuma: 3 wins in 20 games
    • vs Yasmine: 9 wins in 20 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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