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KE地獄から来た男
Ranked MR · Ken
70 local · 0 imported · 70 on chart · 151 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 地獄から来た男 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 10.2% | 25.9% | -15.7% | |
| SA3 | 51.0% | 35.8% | +15.2% | |
| CA | 18.4% | 11.0% | +7.3% | |
| SA1 | 20.4% | 27.3% | -6.9% | |
| Drive Rush (cancel) | 32.9% | 38.2% | -5.3% | |
| Corner pressure | 8.30 | 13.12 | -4.82 | |
| Drive Impact gauge | 3.8% | 1.4% | +2.4% | |
| Drive Rush (parry) | 4.8% | 6.8% | -2.0% | |
| Drive Guard | 11.1% | 12.7% | -1.6% | |
| Time cornered | 7.90 | 8.95 | -1.05 | |
| Throws | 1.90 | 2.57 | -0.67 | |
| Drive Arts | 14.4% | 14.9% | -0.6% | |
| Perfect Parry | 0.30 | 0.84 | -0.54 | |
| Got Punish Countered | 0.50 | 0.08 | +0.42 | |
| Drive Reversal | 0.60 | 0.23 | +0.37 | |
| Drive Parry | 1.60 | 1.89 | -0.29 | |
| Got thrown | 2.40 | 2.26 | +0.14 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Throw techs | 0.50 | 0.44 | +0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.4 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.08
Review close-range choices
Throws: profile 2.1 · reference 2.62
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.1 · reference 2.62
- Throw techs: profile 0.5 · reference 0.45
- Got thrown: profile 2.1 · reference 2.26
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Separate a tendency from a one-off event
Recent stored ranked sample: 7 wins in 28 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 7 wins in 28 games
Use matchup records as scouting leads
vs Ryu: 16 wins in 24 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Ryu: 16 wins in 24 games
- vs Akuma: 3 wins in 20 games
- vs Yasmine: 9 wins in 20 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.4 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

