Latest game
A.ちんたま
Ranked MR · A.K.I.
48 local · 0 imported · 48 on chart · 48 battles stored
Playstyle reference
Habits vs top 30 A.K.I.
Benchmark refreshed Sep 12, 2026, 4:20 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ちんたま | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.7% | 23.3% | -22.6% | |
| SA1 | 57.1% | 37.8% | +19.3% | |
| Drive Arts | 2.6% | 21.0% | -18.4% | |
| SA3 | 14.3% | 30.6% | -16.3% | |
| SA2 | 12.5% | 22.0% | -9.5% | |
| Corner pressure | 4.20 | 11.29 | -7.09 | |
| Drive Guard | 24.1% | 17.0% | +7.1% | |
| CA | 16.1% | 9.6% | +6.5% | |
| Drive Rush (parry) | 14.3% | 11.0% | +3.3% | |
| Time cornered | 11.20 | 9.83 | +1.37 | |
| Drive Impact gauge | 0.6% | 1.8% | -1.2% | |
| Got thrown | 3.30 | 2.30 | +1.00 | |
| Throws | 1.60 | 2.34 | -0.74 | |
| Perfect Parry | 0.30 | 0.60 | -0.30 | |
| Drive Impact | 0.10 | 0.24 | -0.14 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Drive Reversal | 0.50 | 0.40 | +0.10 | |
| Got Punish Countered | 0.20 | 0.11 | +0.09 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Drive Parry | 2.00 | 1.93 | +0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Throw techs | 0.50 | 0.52 | -0.02 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
C. Viper · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.1 · reference 0.09
Review close-range choices
Got thrown: profile 3.3 · reference 2.19
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 3.3 · reference 2.19
- Throws: profile 1.6 · reference 2.28
- Throw techs: profile 0.5 · reference 0.47
Trace how you lose or gain space
Corner pressure: profile 4.2 · reference 11.07
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 4.2 · reference 11.07
- Time cornered: profile 11.2 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Probe defense before committing
Got thrown: profile 3.3 · reference 2.19
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Got thrown: profile 3.3 · reference 2.19
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 0.6% · reference 1.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

