Juri
Updated 4 days agoSteamSteamJapanJapanM100%

renge

You've Got This, Juri!
Rank 36MR 1,600#92,611
Last 107–3+31Last 2011–9+18
Winrate
57%
21W · 16L · 37 stored
Ranked matches
37
selected mode
Wins
21
Ranked
Losses
16
Ranked
Peak MR
1,600
Juri

Ranked MR · Juri

37 local · 0 imported · 37 on chart · 122 battles stored

Latest game

DefeatCasual

Replay not requested
Juri
renge · Juri
A.K.I.
Opponent · A.K.I.Paseri

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
renge’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitrengeLegendsDifference LessLegendsMore
SA20.0%19.5%-19.5%
SA350.6%34.8%+15.8%
Corner pressure8.2012.24-4.04
Drive Rush (parry)9.8%7.1%+2.6%
Drive Guard15.9%13.4%+2.5%
Drive Arts17.0%19.4%-2.4%
SA138.8%36.7%+2.1%
CA10.6%8.9%+1.7%
Drive Rush (cancel)33.5%31.9%+1.7%
Throws3.402.65+0.75
Drive Impact gauge1.6%2.0%-0.4%
Perfect Parry0.300.64-0.34
Got thrown1.802.13-0.33
Time cornered8.909.20-0.30
Drive Parry2.202.07+0.13
Drive Reversal0.100.20-0.10
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.100.04+0.06
Throw parries0.200.26-0.06
Throw techs0.400.46-0.06
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 8.2 · reference 13.05

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 13.05
    • Time cornered: profile 8.9 · reference 8.63
  3. Give each meter spend a purpose

    SA3: profile 50.6% · reference 33.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 50.6% · reference 33.5%
    • SA2: profile 0% · reference 20.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Elena: 10 wins in 23 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Elena: 10 wins in 23 games
    • vs Akuma: 41 wins in 75 games
    • vs Ken: 28 wins in 55 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 21 wins in 37 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 21 wins in 37 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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