Kimberly
Updated 2 days agoSteamSteamJapanJapanClub · KAMEHOUSEC100%

xmocchanx

I'm a Fighter
Rank 36MR 1,653#46,109
Last 107–3+33Last 2016–4+94
Winrate
59%
70W · 48L · 118 stored
Ranked matches
118
selected mode
Wins
70
Ranked
Losses
48
Ranked
Peak MR
1,653
Kimberly

Ranked MR · Kimberly

115 local · 164 imported · 231 on chart · 176 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
xmocchanx · Kimberly
Elena
Opponent · Elenaくんさき

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
xmocchanx’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitxmocchanxLegendsDifference LessLegendsMore
Drive Rush (cancel)14.6%29.7%-15.1%
SA25.5%19.2%-13.7%
SA347.7%38.5%+9.2%
Drive Arts30.1%22.3%+7.8%
CA11.9%8.2%+3.7%
Time cornered11.208.89+2.31
Drive Rush (parry)9.8%7.5%+2.3%
Drive Impact gauge4.5%2.2%+2.3%
Drive Guard14.3%12.9%+1.4%
Got thrown3.002.14+0.86
Corner pressure15.9015.07+0.83
SA134.9%34.0%+0.8%
Throws4.103.44+0.66
Perfect Parry0.100.44-0.34
Throw techs0.700.38+0.32
Drive Parry1.301.54-0.24
Throw parries0.200.36-0.16
Drive Impact0.400.27+0.13
Got Punish Countered0.200.10+0.10
Punish Counters landed0.200.13+0.07
Got stunned0.100.03+0.07
Drive Reversal0.400.36+0.04
Stuns landed0.100.14-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.27
    • Drive Impact gauge: profile 6.8% · reference 2.2%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
    • Got Punish Countered: profile 0.2 · reference 0.1
  3. Review close-range choices

    Throws: profile 3.2 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 3.44
    • Got thrown: profile 3.1 · reference 2.14
    • Throw techs: profile 0.5 · reference 0.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.27
    • Drive Impact gauge: profile 6.8% · reference 2.2%
  2. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.44
    • Drive Reversal: profile 0.5 · reference 0.36
  3. Build pressure without overextending

    Corner pressure: profile 14.8 · reference 15.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14.8 · reference 15.07
    • Time cornered: profile 13.2 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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