Juri
Updated 1 week agoSteamSteamJapanJapanClub · reDDriveTechersM100%

全員刮目!ょぃょぃ浄土

Alluring Mermaid
Rank 36MR 1,355#539,713
Last 105–5-3Last 2011–9+13
Winrate
52%
33W · 30L · 63 stored
Ranked matches
63
selected mode
Wins
33
Ranked
Losses
30
Ranked
Peak MR
1,391
Juri

Ranked MR · Juri

63 local · 0 imported · 63 on chart · 117 battles stored

Latest game

DefeatRanked

Replay not requested
Juri
全員刮目!ょぃょぃ浄土 · Juri
Ryu
Opponent · Ryuあいくあれん

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
全員刮目!ょぃょぃ浄土’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habit全員刮目!ょぃょぃ浄土LegendsDifference LessLegendsMore
SA371.8%34.8%+37.0%
SA112.8%36.7%-23.9%
SA22.6%19.5%-16.9%
Drive Arts8.4%19.4%-11.0%
Drive Rush (cancel)40.0%31.9%+8.1%
Corner pressure6.7012.24-5.54
CA12.8%8.9%+3.9%
Drive Guard11.2%13.4%-2.3%
Drive Parry0.802.07-1.27
Drive Impact gauge0.9%2.0%-1.2%
Time cornered9.909.20+0.70
Got thrown2.702.13+0.57
Perfect Parry0.200.64-0.44
Throw techs0.900.46+0.44
Drive Rush (parry)7.5%7.1%+0.4%
Drive Impact0.100.27-0.17
Throw parries0.100.26-0.16
Stuns landed0.000.09-0.09
Got stunned0.100.04+0.06
Throws2.602.65-0.05
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
Drive Reversal0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.01
    • Perfect Parry: profile 0.2 · reference 0.64
  2. Trace how you lose or gain space

    Corner pressure: profile 6.4 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.4 · reference 12
    • Time cornered: profile 11.2 · reference 9.08
  3. Review close-range choices

    Got thrown: profile 2.9 · reference 2.07

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.07
    • Throws: profile 2.5 · reference 2.58
    • Throw techs: profile 0.8 · reference 0.4

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 8 wins in 117 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 8 wins in 117 games
    • vs Chun-Li: 7 wins in 59 games
    • vs Alex: 19 wins in 46 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 27 wins in 51 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 27 wins in 51 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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