Chun-Li
Updated 1 day agoSteamSteamJapanJapanClub · NoPonJorneC100%

NocooriaNelmold

Flowing Elegance
Rank 36MR 1,571#117,886
Last 108–2+49Last 2012–8+31
Winrate
55%
123W · 102L · 225 stored
Ranked matches
225
selected mode
Wins
123
Ranked
Losses
102
Ranked
Peak MR
1,608
Chun-Li

Ranked MR · Chun-Li

225 local · 0 imported · 225 on chart · 225 battles stored

Latest game

VictoryRanked

Replay not requested
Chun-Li
NocooriaNelmold · Chun-Li
JP
Opponent · JPムヒネヘ

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
NocooriaNelmold’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitNocooriaNelmoldLegendsDifference LessLegendsMore
SA19.8%34.5%-24.7%
SA256.1%31.7%+24.3%
CA19.5%7.6%+11.9%
SA314.6%26.2%-11.6%
Drive Arts10.4%16.9%-6.5%
Time cornered7.409.57-2.17
Corner pressure12.4011.27+1.13
Drive Guard10.9%10.2%+0.8%
Drive Impact gauge2.2%1.4%+0.7%
Throws3.102.39+0.71
Drive Rush (cancel)40.5%40.1%+0.4%
Got thrown2.402.08+0.32
Perfect Parry0.300.57-0.27
Drive Rush (parry)5.2%5.0%+0.2%
Drive Impact0.300.16+0.14
Drive Reversal0.300.17+0.13
Throw techs0.500.40+0.10
Punish Counters landed0.200.10+0.10
Stuns landed0.100.04+0.06
Drive Parry1.701.64+0.06
Got stunned0.000.05-0.05
Throw parries0.200.22-0.02
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.4 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.17
    • Drive Parry: profile 2.1 · reference 1.64
    • Perfect Parry: profile 0.5 · reference 0.57
  3. Give each meter spend a purpose

    SA2: profile 61.7% · reference 31.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 61.7% · reference 31.7%
    • SA3: profile 13.3% · reference 26.2%
    • SA1: profile 13.3% · reference 34.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 4.1 · reference 2.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.1 · reference 2.39
    • Throw techs: profile 0.6 · reference 0.4
  2. Probe defense before committing

    Drive Reversal: profile 0.4 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.17
    • Drive Parry: profile 2.1 · reference 1.64
    • Perfect Parry: profile 0.5 · reference 0.57
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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