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りこぴーな/Lycopena — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Dhalsim · peak MR 1,804. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
DHりこぴーな/Lycopena
Last 107–3+25Last 2013–7+36
Winrate
54%
15W · 13L · 28 stored
Ranked matches
28
selected mode
Wins
15
Ranked
Losses
13
Ranked
Peak MR
1,829
Dhalsim
Ranked MR · Dhalsim
28 local · 0 imported · 28 on chart · 82 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 Dhalsim
Benchmark refreshed Sep 3, 2026, 7:16 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | りこぴーな/Lycopena | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 3.9% | 15.0% | -11.1% | |
| SA3 | 31.6% | 24.5% | +7.1% | |
| CA | 11.8% | 6.9% | +4.9% | |
| Corner pressure | 4.00 | 7.51 | -3.51 | |
| Drive Guard | 9.7% | 12.9% | -3.1% | |
| Drive Rush (parry) | 5.5% | 7.3% | -1.9% | |
| Time cornered | 10.80 | 12.39 | -1.59 | |
| Drive Reversal | 1.80 | 0.56 | +1.24 | |
| Drive Impact gauge | 2.7% | 1.7% | +1.0% | |
| SA1 | 52.6% | 53.6% | -1.0% | |
| Throws | 0.90 | 1.81 | -0.91 | |
| Drive Parry | 1.20 | 1.69 | -0.49 | |
| Drive Rush (cancel) | 31.1% | 30.7% | +0.4% | |
| Throw techs | 0.00 | 0.42 | -0.42 | |
| Drive Arts | 21.1% | 21.5% | -0.4% | |
| Got thrown | 1.70 | 2.06 | -0.36 | |
| Got Punish Countered | 0.30 | 0.10 | +0.20 | |
| Perfect Parry | 0.30 | 0.47 | -0.17 | |
| Drive Impact | 0.40 | 0.23 | +0.17 | |
| Punish Counters landed | 0.30 | 0.14 | +0.16 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw parries | 0.20 | 0.25 | -0.05 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
