A.K.I.
Updated 2 days agoSteamSteamJapanJapanC100%

しまづん

Let's Do This
Rank 36MR 1,206#614,078
Last 104–6-15Last 209–11-15
Winrate
51%
74W · 71L · 145 stored
Ranked matches
145
selected mode
Wins
74
Ranked
Losses
71
Ranked
Peak MR
1,255
A.K.I.

Ranked MR · A.K.I.

145 local · 0 imported · 145 on chart · 145 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
しまづん · A.K.I.
Zangief
Opponent · ZangiefJACK

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
しまづん’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitしまづんLegendsDifference LessLegendsMore
Drive Rush (cancel)5.4%23.3%-17.9%
SA122.6%37.8%-15.3%
SA232.3%22.0%+10.3%
Drive Arts12.9%21.0%-8.2%
Drive Guard23.6%17.0%+6.6%
Drive Rush (parry)16.1%11.0%+5.1%
SA335.5%30.6%+4.9%
Throws1.202.34-1.14
Drive Impact gauge0.6%1.8%-1.1%
Corner pressure10.3011.29-0.99
Got thrown2.802.30+0.50
Throw techs0.100.52-0.42
Drive Impact0.100.24-0.14
Throw parries0.100.22-0.12
Punish Counters landed0.000.12-0.12
Perfect Parry0.500.60-0.10
Got Punish Countered0.200.11+0.09
Stuns landed0.000.08-0.08
Time cornered9.909.83+0.07
CA9.7%9.6%+0.1%
Got stunned0.000.04-0.04
Drive Parry1.901.93-0.03
Drive Reversal0.400.400.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 1.3% · reference 1.6%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.1
  3. Give each meter spend a purpose

    SA1: profile 20% · reference 38.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 20% · reference 38.2%
    • SA2: profile 34.3% · reference 20.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.4

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.4
    • Drive Parry: profile 2.4 · reference 1.77
    • Perfect Parry: profile 0.6 · reference 0.54
  2. Test the close-range pattern

    Throws: profile 1.1 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.1 · reference 2.31
    • Got thrown: profile 2.8 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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