A.K.I.
Updated 1 day agoSteamSteamJapanJapanC100%

jusqo

Blossoming Poison
Rank 36MR 1,487#353,642
Last 104–6-19Last 2012–8+25
Winrate
51%
40W · 38L · 78 stored
Ranked matches
78
selected mode
Wins
40
Ranked
Losses
38
Ranked
Peak MR
1,515
A.K.I.

Ranked MR · A.K.I.

78 local · 0 imported · 78 on chart · 100 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
jusqo · A.K.I.
Guile
Opponent · Guileスーパーファミコン

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
jusqo’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitjusqoLegendsDifference LessLegendsMore
SA347.8%30.6%+17.2%
Drive Rush (cancel)6.4%23.3%-16.9%
SA25.8%22.0%-16.2%
SA130.4%37.8%-7.4%
CA15.9%9.6%+6.3%
Drive Guard23.3%17.0%+6.3%
Drive Rush (parry)16.8%11.0%+5.8%
Corner pressure7.1011.29-4.19
Time cornered7.909.83-1.93
Throws3.702.34+1.36
Drive Arts21.6%21.0%+0.6%
Drive Impact gauge1.4%1.8%-0.4%
Drive Reversal0.800.40+0.40
Perfect Parry0.200.60-0.40
Drive Parry2.301.93+0.37
Throw techs0.400.52-0.12
Got thrown2.402.30+0.10
Stuns landed0.000.08-0.08
Got stunned0.100.04+0.06
Drive Impact0.200.24-0.04
Throw parries0.200.22-0.02
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 7.1 · reference 12.18

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.1 · reference 12.18
    • Time cornered: profile 7.9 · reference 9.75
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 6.4% · reference 23%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 6.4% · reference 23%
    • SA2: profile 5.8% · reference 20.4%
  3. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.54
    • Drive Parry: profile 2.3 · reference 1.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.4

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.4
    • Drive Parry: profile 2.3 · reference 1.77
  2. Test the close-range pattern

    Throws: profile 3.7 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.7 · reference 2.31
    • Got thrown: profile 2.4 · reference 2.33
  3. Adapt to the visible gauge

    SA3: profile 47.8% · reference 31.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 47.8% · reference 31.9%
    • CA: profile 15.9% · reference 9.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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