A.K.I.
Updated 54 minutes agoSteamSteamAustraliaAustraliaClub · CheeseLeagueSAC100%

Moonlight

Love is Poison
Rank 36MR 1,704#30,070
Last 106–4-16Last 2010–10-36
Winrate
53%
71W · 63L · 134 stored
Ranked matches
134
selected mode
Wins
71
Ranked
Losses
63
Ranked
Peak MR
1,818
A.K.I.

Ranked MR · A.K.I.

134 local · 0 imported · 134 on chart · 144 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
Moonlight · A.K.I.
JP
Opponent · JPCosmic Granny

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
Moonlight’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitMoonlightLegendsDifference LessLegendsMore
SA364.5%30.6%+33.9%
SA112.9%37.8%-24.9%
SA29.7%22.0%-12.3%
Drive Rush (cancel)29.7%23.3%+6.4%
Time cornered5.009.83-4.83
CA12.9%9.6%+3.3%
Drive Guard14.3%17.0%-2.7%
Drive Arts18.6%21.0%-2.5%
Corner pressure12.7011.29+1.41
Drive Impact gauge2.5%1.8%+0.7%
Got thrown1.602.30-0.70
Drive Reversal1.000.40+0.60
Drive Rush (parry)10.4%11.0%-0.6%
Drive Parry1.401.93-0.53
Perfect Parry0.100.60-0.50
Throws1.902.34-0.44
Throw parries0.400.22+0.18
Drive Impact0.400.24+0.16
Stuns landed0.200.08+0.12
Got Punish Countered0.200.11+0.09
Got stunned0.100.04+0.06
Throw techs0.500.52-0.02
Punish Counters landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
    • Drive Impact gauge: profile 2.5% · reference 1.8%
  2. Review defensive decisions

    Drive Parry: profile 1.4 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 1.93
    • Perfect Parry: profile 0.1 · reference 0.6
    • Drive Reversal: profile 1 · reference 0.4
  3. Give each meter spend a purpose

    SA3: profile 64.5% · reference 30.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 64.5% · reference 30.6%
    • SA1: profile 12.9% · reference 37.8%
    • SA2: profile 9.7% · reference 22%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs M. Bison: 25 wins in 81 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs M. Bison: 25 wins in 81 games
    • vs Yasmine: 117 wins in 167 games
    • vs Elena: 32 wins in 42 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

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