Chun-Li
Updated 17 hours agoSteamSteamJapanJapanClub · aaaaaaaM100%

なかむらさん

Haitani Family
Rank 36MR 1,703#30,420
Last 100–1-8Last 200–1-8
Winrate
0%
0W · 1L · 1 stored
Ranked matches
1
selected mode
Wins
0
Ranked
Losses
1
Ranked
Peak MR
1,703
Chun-Li

Ranked MR · Chun-Li

1 local · 22 imported · 23 on chart · 127 battles stored

Latest game

DefeatCasual

Replay not requested
Chun-Li
なかむらさん · Chun-Li
Zangief
Opponent · Zangiefmyojin17

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
なかむらさん’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitなかむらさんLegendsDifference LessLegendsMore
Drive Rush (cancel)49.3%40.1%+9.2%
SA318.6%26.2%-7.6%
Drive Guard5.9%10.2%-4.3%
SA138.2%34.5%+3.8%
CA10.8%7.6%+3.2%
Drive Impact gauge4.5%1.4%+3.1%
Drive Rush (parry)2.9%5.0%-2.2%
Time cornered11.109.57+1.53
Corner pressure10.0011.27-1.27
Throws3.402.39+1.01
Drive Parry1.001.64-0.64
SA232.4%31.7%+0.6%
Perfect Parry0.100.57-0.47
Throw techs0.800.40+0.40
Throw parries0.400.22+0.18
Drive Arts17.0%16.9%+0.2%
Drive Reversal0.000.17-0.17
Drive Impact0.300.16+0.14
Punish Counters landed0.200.10+0.10
Stuns landed0.100.04+0.06
Got stunned0.100.05+0.05
Got thrown2.102.08+0.02
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 5.3% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Review close-range choices

    Throws: profile 3.4 · reference 2.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.4 · reference 2.39
    • Throw techs: profile 1 · reference 0.4
    • Got thrown: profile 2.3 · reference 2.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 578 wins in 1,133 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 578 wins in 1,133 games
    • vs Ryu: 48 wins in 94 games
    • vs Zangief: 68 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

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