Kimberly
Updated 23 hours agoCrossPlatformCrossPlatformJapanJapanClub · RENGEcoolCLUBC100%

AOYA729

Winning is Fun.
Rank 36MR 1,520#190,167
Last 106–4-6Last 2012–8+8
Winrate
55%
36W · 29L · 65 stored
Ranked matches
65
selected mode
Wins
36
Ranked
Losses
29
Ranked
Peak MR
1,520
Kimberly

Ranked MR · Kimberly

36 local · 0 imported · 36 on chart · 84 battles stored

Latest game

DefeatCustom Room

Replay not requested
Kimberly
AOYA729 · Kimberly
E. Honda
Opponent · E. Hondaアイムレディ

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
AOYA729’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitAOYA729LegendsDifference LessLegendsMore
SA10.0%34.0%-34.0%
SA367.3%38.5%+28.8%
Drive Rush (cancel)5.6%29.7%-24.1%
CA30.6%8.2%+22.4%
SA22.0%19.2%-17.2%
Drive Arts29.2%22.3%+7.0%
Time cornered5.808.89-3.09
Drive Impact gauge5.1%2.2%+2.9%
Drive Guard11.1%12.9%-1.8%
Corner pressure13.4015.07-1.67
Drive Parry0.401.54-1.14
Got thrown3.002.14+0.86
Drive Reversal1.200.36+0.84
Drive Rush (parry)8.3%7.5%+0.8%
Perfect Parry0.000.44-0.44
Got Punish Countered0.400.10+0.30
Throws3.703.44+0.26
Throw techs0.600.38+0.22
Throw parries0.200.36-0.16
Stuns landed0.000.14-0.14
Drive Impact0.400.27+0.13
Punish Counters landed0.200.13+0.07
Got stunned0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 5.1% · reference 2.2%
  2. Review defensive decisions

    Drive Reversal: profile 0.9 · reference 0.36

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.36
    • Drive Parry: profile 0.4 · reference 1.54
    • Perfect Parry: profile 0.1 · reference 0.44
  3. Give each meter spend a purpose

    SA3: profile 63.1% · reference 38.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 63.1% · reference 38.5%
    • SA2: profile 15.4% · reference 19.2%
    • SA1: profile 4.6% · reference 34%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 9 wins in 19 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 9 wins in 19 games
    • vs M. Bison: 10 wins in 16 games
    • vs Luke: 8 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage