Juri
Updated 1 day agoSteamSteamJapanJapanC93%

yo__

One-Eyed Assassin
Rank 36MR 1,351#574,899
Last 105–5+4Last 2011–9+42
Winrate
40%
35W · 52L · 87 stored
Ranked matches
87
selected mode
Wins
35
Ranked
Losses
52
Ranked
Peak MR
1,449
Juri

Ranked MR · Juri

67 local · 0 imported · 67 on chart · 167 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
yo__ · Juri
JP
Opponent · JP音戯アルト

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
yo__’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habityo__LegendsDifference LessLegendsMore
Drive Rush (cancel)15.6%31.9%-16.3%
SA23.8%19.5%-15.7%
Drive Guard22.6%13.4%+9.2%
Drive Arts10.8%19.4%-8.6%
Drive Rush (parry)15.7%7.1%+8.6%
CA15.4%8.9%+6.5%
SA142.3%36.7%+5.6%
Corner pressure7.0012.24-5.24
SA338.5%34.8%+3.6%
Throws3.902.65+1.25
Time cornered8.009.20-1.20
Got thrown2.902.13+0.77
Perfect Parry0.100.64-0.54
Drive Reversal0.700.20+0.50
Punish Counters landed0.300.13+0.17
Throw parries0.100.26-0.16
Throw techs0.600.46+0.14
Got Punish Countered0.200.09+0.11
Stuns landed0.000.09-0.09
Drive Parry2.002.07-0.07
Got stunned0.100.04+0.06
Drive Impact gauge2.1%2.0%+0.0%
Drive Impact0.300.27+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.64
    • Drive Parry: profile 1.7 · reference 2.01
    • Drive Reversal: profile 0.5 · reference 0.17
  2. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Give each meter spend a purpose

    CA: profile 25% · reference 9.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 25% · reference 9.9%
    • SA3: profile 33.3% · reference 34.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 48 wins in 71 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 48 wins in 71 games
    • vs Terry: 9 wins in 29 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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