Kimberly
Updated 5 days agoSteamSteamJapanJapanC100%

FTB_Anz

Exceedingly Popular
Rank 36MR 1,601#88,805
Last 107–3+49Last 2013–7+64
Winrate
54%
45W · 39L · 84 stored
Ranked matches
84
selected mode
Wins
45
Ranked
Losses
39
Ranked
Peak MR
1,621
Kimberly

Ranked MR · Kimberly

84 local · 0 imported · 84 on chart · 84 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
FTB_Anz · Kimberly
Ken
Opponent · Kenわたどん

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
FTB_Anz’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitFTB_AnzLegendsDifference LessLegendsMore
SA378.2%38.5%+39.6%
SA14.6%34.0%-29.4%
Drive Rush (cancel)1.7%29.7%-28.0%
Drive Arts44.8%22.3%+22.6%
SA25.7%19.2%-13.5%
Corner pressure20.4015.07+5.33
CA11.5%8.2%+3.3%
Time cornered10.808.89+1.91
Drive Guard14.2%12.9%+1.3%
Got thrown2.902.14+0.76
Drive Rush (parry)8.1%7.5%+0.6%
Throws2.903.44-0.54
Drive Reversal0.100.36-0.26
Perfect Parry0.200.44-0.24
Drive Impact gauge2.0%2.2%-0.2%
Throw parries0.200.36-0.16
Got Punish Countered0.000.10-0.10
Throw techs0.300.38-0.08
Drive Impact0.200.27-0.07
Stuns landed0.100.14-0.04
Drive Parry1.501.54-0.04
Got stunned0.000.03-0.03
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Give each meter spend a purpose

    Drive Rush (cancel): profile 1.7% · reference 29.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 1.7% · reference 29.7%
    • Drive Arts: profile 44.8% · reference 22.3%
  2. Trace how you lose or gain space

    Corner pressure: profile 20.4 · reference 15.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 20.4 · reference 15.07
    • Time cornered: profile 10.8 · reference 8.89
  3. Review close-range choices

    Got thrown: profile 2.9 · reference 2.14

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.14
    • Throws: profile 2.9 · reference 3.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 36 wins in 65 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 36 wins in 65 games
    • vs Ryu: 30 wins in 59 games
    • vs Luke: 25 wins in 47 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 45 wins in 84 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 45 wins in 84 games
  3. Build pressure without overextending

    Corner pressure: profile 20.4 · reference 15.07

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 20.4 · reference 15.07
    • Time cornered: profile 10.8 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage