Sagat
Updated 22 hours agoSteamSteamJapanJapanC100%

つついつつ

Maiu
Rank 36MR 1,796#13,536
Last 104–1+20Last 204–1+20
Winrate
80%
4W · 1L · 5 stored
Ranked matches
5
selected mode
Wins
4
Ranked
Losses
1
Ranked
Peak MR
1,796
Sagat

Ranked MR · Sagat

5 local · 9 imported · 12 on chart · 29 battles stored

Latest game

VictoryRanked

Replay not requested
Sagat
つついつつ · Sagat
Rashid
Opponent · RashidRubicon

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
つついつつ’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitつついつつLegendsDifference LessLegendsMore
SA365.1%39.9%+25.2%
SA22.3%26.4%-24.1%
SA14.7%24.6%-19.9%
CA27.9%9.1%+18.8%
Drive Rush (cancel)28.2%34.0%-5.9%
Drive Arts18.8%16.0%+2.7%
Drive Rush (parry)10.8%8.4%+2.4%
Corner pressure11.3012.43-1.13
Drive Parry0.701.81-1.11
Drive Impact gauge2.1%1.3%+0.8%
Perfect Parry0.100.74-0.64
Got thrown1.702.21-0.51
Time cornered8.508.88-0.38
Drive Guard13.8%14.2%-0.4%
Drive Reversal0.100.24-0.14
Got Punish Countered0.200.09+0.11
Throws2.302.23+0.07
Throw techs0.400.46-0.06
Throw parries0.300.25+0.05
Got stunned0.100.05+0.05
Drive Impact0.200.18+0.02
Stuns landed0.100.08+0.02
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Review close-range choices

    Throws: profile 2.3 · reference 2.23

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.3 · reference 2.23
    • Throw techs: profile 0.4 · reference 0.46
    • Got thrown: profile 1.7 · reference 2.21
  3. Trace how you lose or gain space

    Corner pressure: profile 11.3 · reference 12.43

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.3 · reference 12.43
    • Time cornered: profile 8.5 · reference 8.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.81

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.81
    • Perfect Parry: profile 0.1 · reference 0.74
  3. Test the close-range pattern

    Throws: profile 2.3 · reference 2.23

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.3 · reference 2.23
    • Got thrown: profile 1.7 · reference 2.21

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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