Juri
Updated 22 hours agoCrossPlatformCrossPlatformJapanJapanC100%

メロンデスティニー

Thou Hast Witnessed the Power
Rank 36MR 1,536#160,326
Last 108–2+49Last 2014–6+70
Winrate
52%
39W · 36L · 75 stored
Ranked matches
75
selected mode
Wins
39
Ranked
Losses
36
Ranked
Peak MR
1,536
Juri

Ranked MR · Juri

70 local · 68 imported · 107 on chart · 147 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
メロンデスティニー · Juri
Ken
Opponent · KenNA_MK-I

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
メロンデスティニー’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitメロンデスティニーLegendsDifference LessLegendsMore
SA356.4%34.8%+21.6%
SA21.3%19.5%-18.2%
SA124.4%36.7%-12.4%
Drive Rush (cancel)21.4%31.9%-10.5%
CA17.9%8.9%+9.0%
Drive Guard19.0%13.4%+5.5%
Drive Rush (parry)10.7%7.1%+3.6%
Corner pressure9.8012.24-2.44
Drive Arts18.3%19.4%-1.2%
Drive Impact gauge3.0%2.0%+1.0%
Got thrown2.802.13+0.67
Drive Parry2.702.07+0.63
Throws2.202.65-0.45
Throw techs0.900.46+0.44
Perfect Parry0.300.64-0.34
Throw parries0.100.26-0.16
Drive Impact0.400.27+0.13
Punish Counters landed0.200.13+0.07
Got stunned0.000.04-0.04
Stuns landed0.100.09+0.01
Got Punish Countered0.100.09+0.01
Drive Reversal0.200.200.00
Time cornered9.209.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review close-range choices

    Throw techs: profile 0.7 · reference 0.4

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.4
    • Throws: profile 2.3 · reference 2.58
    • Got thrown: profile 3 · reference 2.07
  3. Review defensive decisions

    Drive Parry: profile 3.2 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.2 · reference 2.01
    • Perfect Parry: profile 0.6 · reference 0.64
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 51 wins in 102 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 51 wins in 102 games
    • vs Yasmine: 48 wins in 99 games
    • vs Akuma: 53 wins in 97 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 18 wins in 43 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 18 wins in 43 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 3.1% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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