Latest game
SAアムネリス
Ranked MR · Sagat
23 local · 0 imported · 23 on chart · 69 battles stored
Playstyle reference
Habits vs top 30 Sagat
Benchmark refreshed Sep 13, 2026, 10:18 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | アムネリス | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 15.3% | 34.0% | -18.7% | |
| Drive Arts | 27.6% | 16.0% | +11.5% | |
| SA2 | 15.4% | 26.4% | -11.0% | |
| SA3 | 46.2% | 39.9% | +6.2% | |
| CA | 12.8% | 9.1% | +3.7% | |
| Corner pressure | 9.20 | 12.43 | -3.23 | |
| Drive Rush (parry) | 10.2% | 8.4% | +1.8% | |
| Throws | 1.10 | 2.23 | -1.13 | |
| SA1 | 25.6% | 24.6% | +1.1% | |
| Drive Guard | 15.0% | 14.2% | +0.9% | |
| Drive Impact gauge | 2.0% | 1.3% | +0.6% | |
| Perfect Parry | 0.20 | 0.74 | -0.54 | |
| Drive Parry | 1.30 | 1.81 | -0.51 | |
| Time cornered | 8.40 | 8.88 | -0.48 | |
| Got thrown | 1.90 | 2.21 | -0.31 | |
| Throw techs | 0.20 | 0.46 | -0.26 | |
| Throw parries | 0.10 | 0.25 | -0.15 | |
| Drive Reversal | 0.10 | 0.24 | -0.14 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Punish Counters landed | 0.20 | 0.11 | +0.09 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Drive Impact | 0.20 | 0.18 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Sagat · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.2 · reference 0.68
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.68
- Drive Reversal: profile 0.1 · reference 0.23
Review close-range choices
Throw techs: profile 0.2 · reference 0.43
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.2 · reference 0.43
- Got thrown: profile 1.9 · reference 2.15
Give each meter spend a purpose
Drive Rush (cancel): profile 15.3% · reference 33.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Rush (cancel): profile 15.3% · reference 33.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.09
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.09
Probe defense before committing
Drive Parry: profile 1.3 · reference 1.58
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.3 · reference 1.58
- Drive Reversal: profile 0.1 · reference 0.23
Adapt to the visible gauge
Drive Arts: profile 27.6% · reference 16.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 27.6% · reference 16.5%
- SA3: profile 46.2% · reference 41.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

