A.K.I.
Updated 4 days agoSteamSteamJapanJapanC100%

もぶあだV

Looking to Make Friends
Rank 36MR 1,873#4,189
Last 109–1+51Last 2015–5+70
Winrate
56%
36W · 28L · 64 stored
Ranked matches
64
selected mode
Wins
36
Ranked
Losses
28
Ranked
Peak MR
1,884
A.K.I.

Ranked MR · A.K.I.

64 local · 0 imported · 64 on chart · 64 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
もぶあだV · A.K.I.
Jamie
Opponent · Jamieキムポッシブル

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
もぶあだV’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitもぶあだVLegendsDifference LessLegendsMore
SA125.0%37.8%-12.8%
SA342.3%30.6%+11.7%
Drive Arts11.7%21.0%-9.4%
Drive Rush (cancel)31.0%23.3%+7.7%
SA228.8%22.0%+6.9%
CA3.8%9.6%-5.8%
Drive Rush (parry)9.7%11.0%-1.3%
Drive Impact gauge0.9%1.8%-0.8%
Throw techs1.100.52+0.58
Got thrown2.802.30+0.50
Drive Guard17.5%17.0%+0.5%
Drive Parry2.301.93+0.37
Time cornered9.609.83-0.23
Corner pressure11.5011.29+0.21
Drive Reversal0.200.40-0.20
Throws2.502.34+0.16
Drive Impact0.100.24-0.14
Perfect Parry0.500.60-0.10
Stuns landed0.000.08-0.08
Got stunned0.000.04-0.04
Throw parries0.200.22-0.02
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.9% · reference 1.6%
  2. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.4

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.4
    • Perfect Parry: profile 0.5 · reference 0.54
  3. Review close-range choices

    Throws: profile 2.5 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.31
    • Got thrown: profile 2.8 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 1.1 · reference 0.53

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.53
    • Drive Parry: profile 2.3 · reference 1.77
  2. Adapt to the visible gauge

    SA2: profile 28.8% · reference 20.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 28.8% · reference 20.4%
    • SA3: profile 42.3% · reference 31.9%
  3. Use matchup records as scouting leads

    vs Marisa: 8 wins in 19 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Marisa: 8 wins in 19 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free

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