C. Viper
Updated 1 week agoSteamSteamJapanJapanClub · DawnClownC100%

decchi

Out-mash Their DP by One
Rank 36
MR 1,539#148,187
Last 102–8-50Last 2012–8-27
Winrate
58%
19W · 14L · 33 stored
Ranked matches
33
selected mode
Wins
19
Ranked
Losses
14
Ranked
Peak MR
1,539
C. Viper

Ranked MR · C. Viper

13 local · 0 imported · 13 on chart · 62 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatRanked

Replay not requested
Dee Jay
decchi · Dee Jay
Alex
Opponent · AlexRed_Mist

Playstyle reference

Habits vs top — C. Viper

Loading C. Viper…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 5.2% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.12
  3. Give each meter spend a purpose

    SA1: profile 17.7% · reference 35.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 17.7% · reference 35.1%
    • SA2: profile 30.4% · reference 22%
    • SA3: profile 40.5% · reference 33.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 5.2% · reference 1.8%
  2. Probe defense before committing

    Perfect Parry: profile 0.9 · reference 0.55

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.9 · reference 0.55
    • Drive Parry: profile 2.1 · reference 1.54
    • Drive Reversal: profile 0.1 · reference 0.19
  3. Test the close-range pattern

    Throw techs: profile 0.9 · reference 0.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.44
    • Got thrown: profile 2.5 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 62 of 62 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
37games
Losses
25games
Draws
0games
Games
62games
Win rate (draw = half win)
59.68%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

30 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 30 rows on page 1; 30 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay1,51425,860
Details for Current saved character ratings, row 11
Character ID
11
Lily024,020
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 20
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 23
Character ID
26
Terry0-1
Details for Current saved character ratings, row 24
Character ID
27
Mai0-1
Details for Current saved character ratings, row 25
Character ID
28
C. Viper1,539141,842
Details for Current saved character ratings, row 26
Character ID
30
Alex1,50025,041
Details for Current saved character ratings, row 27
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 28
Character ID
32
Yasmine1,52425,618
Details for Current saved character ratings, row 29
Character ID
33
Random0-1
Details for Current saved character ratings, row 30
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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