Replay dataYGEHP5EFB

Pugg1e vs やもちぇ

Ranked

Player 1Defeat

Pugg1e

Elena · Classic

Pre-match MR
1,473
Pre-match LP
62,921
Player 2Victory

やもちぇ

Sagat · Classic

Pre-match MR
1,506
Pre-match LP
191,314

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · Pugg1eRound lost
    P2 · やもちぇStandard victory
  2. Round 2
    P1 · Pugg1eRound lost
    P2 · やもちぇSuper Art
Match record Identifiers, ratings & round codes
Replay ID
YGEHP5EFB
Played at
Mode
Ranked
Player CFN ID
3275941884
Player
Pugg1e
Selected character
Elena
Played character
Elena
Controls
Classic
Pre-match MR
1,473MR points
Pre-match LP
62,921LP points
Opponent CFN ID
3338636425
Opponent
やもちぇ
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,506MR points
Opponent pre-match LP
191,314LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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