Replay dataYETA4QQPR

Hame vs Yorikon

Casual

Player 1Victory

Hame

Ken · Classic

Pre-match MR
1,802
Pre-match LP
192,157
Player 2Defeat

Yorikon

Terry · Classic

Pre-match MR
1,754
Pre-match LP
252,350

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · HameStandard victory
    P2 · YorikonRound lost
  2. Round 2
    P1 · HameRound lost
    P2 · YorikonCritical Art
  3. Round 3
    P1 · HameStandard victory
    P2 · YorikonRound lost
Match record Identifiers, ratings & round codes
Replay ID
YETA4QQPR
Played at
Mode
Casual
Player CFN ID
2358304998
Player
Hame
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,802MR points
Pre-match LP
192,157LP points
Opponent CFN ID
1680597496
Opponent
Yorikon
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,754MR points
Opponent pre-match LP
252,350LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Critical Art; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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